International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2024 Vol.14(11): 1593-1599
doi: 10.18178/ijiet.2024.14.11.2190

Does Screen-Based VR Improve Learning Performance in Higher Education? A Meta-Analysis of Recent Research

Gulmira Yerlanova1 , Gulnar Shynatay2 , Nurzhan Shyndaliyev2 , Gulmira Nurbekova2,*

  • 1Department of Information and Technical Science, Alikhan Bokeikhan University, Semey, Kazakhstan
  • 2Department of Computer Science, L.N. Gumilyov Eurasian National University, Astana, Kazakhstan

* Corresponding author

  • revisedJuly 25, 2024
  • acceptedAugust 26, 2024
  • publishedNovember 15, 2024

Abstract

Virtual reality has revolutionised the concept on learning throughout the world, and the higher education sector is no exception. Despite the emergence of high-fidelity simulation technologies, display-based learning environments have still been involved in educational research. But even now, it is under question whether low-immersion virtual learning really enhances undergraduate students’ learning performance. As an attempt to produce pooled evidence on the topic, this review meta-analytically combined post-test effect sizes extracted from 16 relevant empirical studies comprising 2,508 participants. Overall, the virtual conditions had a large positive effect (Hedge’s g = 0.98) on learning outcomes, but these findings are injured by substantial between-study variance. To understand differences in the effects, subgroup analyses were performed across research design (experimental versus quasi-experimental) and outcome type (practical skills measured or not). However, all subgroups were heterogeneous, so the total picture remains somewhat equivocal. Thus, the results imply screen-based virtual environments can boost post-secondary students’ educational gains, but the extent has yet to be discovered. The contribution of this paper to extant research is that it highlights how much has not been clarified yet about the advantageousness of applying virtual environments in education. Academia is therefore urged to continue experimenting with synthesised instructional scenarios.

Keywords

  • academic achievement
  • learning outcomes
  • meta-analysis
  • simulation
  • undergraduate students
  • virtual reality
IJIET-V14N11-2190

How to Cite

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Gulmira Yerlanova, Gulnar Shynatay, Nurzhan Shyndaliyev, and Gulmira Nurbekova, "Does Screen-Based VR Improve Learning Performance in Higher Education? A Meta-Analysis of Recent Research," International Journal of Information and Education Technology, vol. 14, no. 11, pp. 1593-1599, 2024. https://doi.org/10.18178/ijiet.2024.14.11.2190

Copyright & License

Copyright © 2024 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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