Topic: Virtual and Augmented Reality in Education
Topic Editor
Prof. Diego Vergara | 
Universidad Católica de Ávila, Spain
Interest: gamification; virtual reality; active methodologies; virtual learning environments; digital learning
XR & Learning Media Editor
Daniel Mitelpunkt | 
Director of Digital Media Lab, Imperial College London, UK
As Director of the DML, Daniel has overall responsibility for strategy, operations, creative direction and R&D. As Imperial College London’s senior applied media officer, he leads on institute-wide policy and planning in this area.
In the last few years, Virtual reality (VR) and Augmented Reality (AR) have rapidly increased their popularity. AR/VR solutions can enhance classroom experiences and expand opportunities at all levels of learning. As a result, their use in educational environments has been a topic of interest in academic education. However, both virtual reality and augmented reality are not yet widely used in higher education.
This topical collection will introduce the technology of augmented reality (AR) and its possibilities for education and provide a model for the development of integrated learning objects based on the VR and AR approach where VR and AR objects could be integrated into other educational content as learning objects by creating integrated learning programs, learning scenarios.
Make a new submission to the Topic: Virtual and Augmented Reality in Education section.
List of Publications
2026
(13)
2026
- Augmented Reality-Based Simulation for Project Based Learning-Troubleshooting (PjBL-T) on Automotive Chassis Course
- Design and Validation of a Physics Learning Website Based on Cognitive Conflict, AR, and STEM to Support Critical Thinking Skills
- Integrated Virtual Reality Based Geotourism Learning Model to Enhance Vocational Students’ Special Competencies
- Development and Validation of a Mixed-Reality System to Enhance Student Engagement and Learning in Secondary Chemistry
- Immersive Learning Unleashed: Augmented Reality to Boost Student Engagement in Primary Education
- Augmented Reality in Elementary Education: Enhancing Cultural Awareness, Cultural Literacy, and Student Engagement
- The Effectiveness of Digital Resources in Teaching Nuclear Physics in Secondary Schools in Morocco
- From Awareness to Competency: The Impact of a Structured Intervention on IT Students’ Understanding of the Metaverse
- Preliminary Study on the Exploratory Evidence of Immersive Virtual Reality with Haptic Feedback for the Evaluation of Educational Software by Pre-Service Teacher Education
- Virtual Laboratory in Engineering Education: Investigating Its Impact on Students’ Engagement and Learning Outcomes
- Effect of the Use of Haptic Gloves on the Acquisition of Psychomotor Skills in Students
- Does Web-Based STEM Education Enhance Students’ Research Activities and Knowledge of Solar Panels? An Evaluation of a Web Platform’s Effectiveness
- Enhancing VR-Based Language Learning: Linking Task-Technology Fit, Expectancy Disconfirmation, and EEG Insights
- Magical World VR: Enhancing English Vocabulary Acquisition for Elementary Learners through Virtual Reality
2025
(30)
2025
- Developing Context-Specific Digital Learning Materials for Vietnam’s Reformed Natural Science Curriculum: A Needs- Based Approach for the “Living Things” Strand
- Enhancing Scientific Literacy through Augmented Reality in Ethnochemistry: Exploring Students’ Perceptions in Sasambo Cultural Context
- Training Future Doctors in Computer Modeling
- Transforming Physics Education with Multi-Sensory Media Innovations
- Strategic Teaching of Astronomy: Reaching Space Thru Virtual Reality in Grade 9 Science (STARS VR-9)
- Evaluation of Augmented Reality in Developing Students’ Higher Order Thinking Skills
- Integrating Educational Technology in History Learning: Advancing Cultural Awareness and Preservation in Indonesia
- Augmented Reality-Integrated Teaching Materials on Modern Physics: Enhancing Creativity of Prospective Physics Teachers through Collaborative Problem-Solving
- Development of Cooperative Learning by Technoprenuer for Vocational Schools-Augmented Reality Model to Improve the Survival Skills
- Students’ Behavioral Intentions Toward Teachers’ Use of Augmented Reality in Higher Education: Insights from the UAE
- The Impact of Immersive Virtual Reality Flashcard on L2 Vocabulary Acquisition on Logographic Language
- Virtual Reality for Early Childhood Education: A Technology-Driven Approach to Learning Arabic Alphabets and Numbers
- Beyond Static Textbook Illustrations: Development of Augmented Reality-Based Materials (ARM) for Geometry
- Metaverse Learning Process Using MIAP to Enhance Immersive Experience
- Immersive Digital Learning Experience Design for Extended Reality Community of Practice to Enhance Educational Digital Game Design Skills
- The Impact of Virtual Reality on Creative Thinking Skills and Self-Efficacy in Learning Rotational Dynamics
- Designing for Dyslexia: Challenges and Insights into Interaction Design in Augmented Reality
- The Impact of Using Mentimeter in Enhancing Reading Comprehension Skills of Tenth-Grade Students in Palestine
- Augmented Reality-Problem Solving Lab: Does It Foster Elementary Students’ Understanding of Submicroscopic Phenomena in Physics?
- The Use of Augmented Reality in Sensor and Actuator Device Learning: Is It Effective in Enhancing Students’ Conceptual Understanding?
- A Mixed-Methods Approach to Determine the Impact of Immersive Learning on Achieving Technological Competencies in Basic Education
- Integrating Neuroscience-Based Augmented Reality Media for Character Education
- Creation of Virtual Laboratories in Biology for 5th Class Students of Uzbekistan General Education Schools
- Enhancing Network Systems Programming Learning through Augmented Reality: A Study on Student Engagement and Understanding
- Exploring Whether Generative Artificial Intelligence Can Enhance Chinese EFL Learners’ Academic Writings
- Shaping Future Educators: Attitudes toward Augmented Reality Adoption in Teaching
- International Virtual Communities of Practice (I-VCoP) with Immersive Learning Ecosystem for Enhancing Critical Communication Skills in Multicultural Society
- Analysis of an Immersive Virtual Environment in Education: Perceptions of Usability, Functionality, Interactivity, and Educational Impact Across Genders
- Augmented Reality with A Cognitive Conflict Model and STEM Integration on Newton’s Universal Law of Gravitation: Does Practicing Practical Learning Support Scientific Literacy?
- How Effective Is Immersive AR Continental Food Course for Vocational Education? Analyzing Knowledge Gains and Learning Outcome Effects
2024
(22)
2024
- Evaluating the Effectiveness of an Enhanced Intervention Model Using Augmented Reality Approach: A Structural Equation Modeling
- Immersive Living Museum with Augmented Reality Technology, integrated Traditional Art and Digital Art to Enhance Historical Knowledge and Learning Attraction
- FizaAR: An Augmented Reality Learning Kit Integrating Social Cognitive Theory in Learning Physics
- E-Worksheets with Augmented Reality Technology in Laboratory Learning: Examining Their Effectiveness on Students’ Learning Performance
- Leveraging Augmented Reality to Cultivate Higher-Order Thinking Skills and Enhance Students’ Academic Performance
- Integrating Traditional Musical Instrument into Mobile Augmented Reality: The Effect on Creative Thinking and Attitudes in Science Learning
- Influence of Technology Readiness and Flow Theory toward the Acceptance of Augmented Reality among Students in Private University in Jakarta, Indonesia
- Exploring College of Education Students’ Perceptions of the Educational Uses of Virtual Reality (VR) Technologies
- Enhancing Geometry Teaching in STEAM Education with Interactive Learning Environments
- Effectiveness of Augmented Reality with Cognitive Conflict Model to Improve Scientific Literacy of Static Fluid Material
- Effects of Developing an Interactive AR Plant Structure Experiment System for Elementary Natural Science Course
- Innovative Laboratory Learning: A Study Evaluating the Practicality of Integrated E-Worksheets with Augmented Reality in Electrical Machines Course
- Developing MoAR-Integrated Printed Learning Modules to Improve Mathematical Problem-Solving Abilities in Geometry Learning
- Design and Evaluation of Maliki V-Lab: A Metaverse-Based Virtual Laboratory for Computer Assembly Learning in Higher Education
- The Effect of Augmented Reality (AR) Supported Teaching Activities on Academic Success and Motivation to Learn Nuclear Physics among High School Pupils
- Exploring the Virtual Frontier: The Impact of Virtual Reality on Undergraduate Biology Education at the American University in Dubai
- Development of E-Book Integrated Augmented Reality Based on STEM Approaches to Improve Critical Thinking and Multiple Representation Skills in Learning Physics
- Augmented Reality as a Tool for Enhancing Metacognitive Knowledge in Chemistry
- The Development of Virtual Food Simulation (VIFO) Media as a Realization of 21st Century Learning Demands
- The Current State of Virtual Reality and Augmented Reality Adoption in Vietnamese Education: A Teacher’s Perspective on Teaching Natural Sciences
- Integration of Mobile Augmented Reality Applications for Engineering Mechanics Learning with Interacting 3D Objects in Engineering Education
- Exploring the Potential of Metaverse-Based Platforms for Enhancing English as a Foreign Language (EFL) Learning: A Comprehensive Systematic Review