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Topic: Virtual and Augmented Reality in Education



In the last few years, Virtual reality (VR) and Augmented Reality (AR) have rapidly increased their popularity. AR/VR solutions can enhance classroom experiences and expand opportunities at all levels of learning. As a result, their use in educational environments has been a topic of interest in academic education. However, both virtual reality and augmented reality are not yet widely used in higher education.

This topical collection will introduce the technology of augmented reality (AR) and its possibilities for education and provide a model for the development of integrated learning objects based on the VR and AR approach where VR and AR objects could be integrated into other educational content as learning objects by creating integrated learning programs, learning scenarios. 


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List of Publications


2024

Exploring College of Education Students’ Perceptions of the Educational Uses of Virtual Reality (VR) Technologies
Budour M. Almisad, Ayda A. Aleidan, and Rabab D. Alsaffar

Enhancing Geometry Teaching in STEAM Education with Interactive Learning Environments
Makpal Dildabayeva and Lyazzat Zhaydakbayeva

Effectiveness of Augmented Reality with Cognitive Conflict Model to Improve Scientific Literacy of Static Fluid Material
Fatni Mufit and Muhammad Dhanil

Effects of Developing an Interactive AR Plant Structure Experiment System for Elementary Natural Science Course
Zih-Jie Jhuang, Yi-Chun Lin, and Yen-Ting Lin

Innovative Laboratory Learning: A Study Evaluating the Practicality of Integrated E-Worksheets with Augmented Reality in Electrical Machines Course
Doni Tri Putra Yanto, Ganefri, Sukardi, Jelpapo Putra Yanto, Agariadne Dwinggo Samala, Ika Parma Dewi, Rozalita Kurani, Herlin Setiawan, and Maryatun Kabatiah

Developing MoAR-Integrated Printed Learning Modules to Improve Mathematical Problem-Solving Abilities in Geometry Learning
Arif Rahman Hakim, Kartono, Wardono, and Adi Nur Cahyono

Design and Evaluation of Maliki V-Lab: A Metaverse-Based Virtual Laboratory for Computer Assembly Learning in Higher Education
Ahmad Fahmi Karami, Hani Nurhayati, and Yunifa Miftachul Arif

The Effect of Augmented Reality (AR) Supported Teaching Activities on Academic Success and Motivation to Learn Nuclear Physics among High School Pupils
Beken Arymbekov, Kunduz Turekhanova, and Mussa Turdalyuly

Exploring the Virtual Frontier: The Impact of Virtual Reality on Undergraduate Biology Education at the American University in Dubai
Muriel T. Zaatar, Niveen Masri, Mounir Alfahel, Gaelle Antar, Aryaman Dayal, Hiba Khamis, Muhammed Kuruvani, and Georges Kachaamy

Development of E-Book Integrated Augmented Reality Based on STEM Approaches to Improve Critical Thinking and Multiple Representation Skills in Learning Physics
Fadillah Rahmayani, Heru Kuswanto, and Anggi Datiatur Rahmat

Augmented Reality as a Tool for Enhancing Metacognitive Knowledge in Chemistry
Sherryl M. Montalbo

The Development of Virtual Food Simulation (VIFO) Media as a Realization of 21st Century Learning Demands
Eka Putri Azrai, Muhammad Japar, Robinson Situmorang, Ratna Dewi Wulaningsih, and Muhammad Bayu Rifqi

The Current State of Virtual Reality and Augmented Reality Adoption in Vietnamese Education: A Teacher’s Perspective on Teaching Natural Sciences
Vu Thi Thu Hoai, Pham Ngoc Son, Nguyen Mau Duc, Ta Thi Thao, Pham Thi Kim Giang, Pham Tien Huu, Nguyen Thi Kim Thuong, and Pham Gia Bach

Integration of Mobile Augmented Reality Applications for Engineering Mechanics Learning with Interacting 3D Objects in Engineering Education
Waskito, Aprilla Fortuna, Febri Prasetya, Rizky Ema Wulansari, Rahmat Azis Nabawi, and Afdal Luthfi

Exploring the Potential of Metaverse-Based Platforms for Enhancing English as a Foreign Language (EFL) Learning: A Comprehensive Systematic Review
Yuliang Jiao, Dorothy DeWitt, and Rafiza Binti Abdul Razak

2023

Applying Dynamic Geometry Environment Software as a Visualization Tool for Teaching Planimetry Construction Tasks
Elmira Tursynkulova and Nurlybay Madiyarov

Metaverse Learning Experience Platform (MLXP) for Immersive Design Thinking to Enhance Digital Intelligence Quotient and Virtual Game Developer Skills
N. Wannapiroon, S. Shawarangkoon, C. Chawarangkoon, A. Kucharoenthavorn, and P. Wannapiroon

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • E-mail: editor@ijiet.org
  • Abstracting/ Indexing: Scopus (CiteScore 2023: 2.8), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • Article Processing Charge: 800 USD