International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.2
CiteScore

IJIET 2025 Vol.15(7): 1384-1397
doi: 10.18178/ijiet.2025.15.7.2340

Immersive Digital Learning Experience Design for Extended Reality Community of Practice to Enhance Educational Digital Game Design Skills

Parwapun Kamtab* and Sawanan Dangprasert
Department of Educational Technology and Information, Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand
Email: parwapun.k@fte.kmutnb.ac.th (P.K.); sawanan.d@fte.kmutnb.ac.th (S.D.)
*Corresponding author

Manuscript received January 15, 2025; revised February 11, 2025, accepted February 25, 2025; published July 8, 2025

Abstract—This study investigates the creation of immersive digital learning experiences within an Extended Reality Community of Practice (XR-CoP) to improve educational digital game design skills. Employing a one-group quasi-experimental design, the study integrated innovative technology and innovative learning experiences in digital education to develop and refine an XR-supported learning ecosystem. A total of 25 master’s learners from digital technology programs took part in structured activities that focused on experiential learning, knowledge sharing, and iterative skill development. The evaluation results show that the proposed learning model was highly efficient (mean = 4.77, Standard Deviation (S.D.) = 0.30), indicating its suitability for implementation. Furthermore, the XR-CoP environment received the highest rating in key areas such as learner engagement (mean = 4.90, S.D. = 0.22) and content appropriateness (mean = 4.80, S.D. = 0.27). The assessment of learners’ digital game design skills revealed significant proficiency, especially in sound design (mean = 4.71, S.D. = 0.45) and interactive design (mean = 4.51, S.D. = 0.55). Furthermore, correlation analysis revealed a strong positive relationship between active participation in the community and skill development (r = 0.947, p < 0.001), highlighting the importance of collaborative learning. These findings highlight the efficacy of XR-CoP in connecting theoretical knowledge with practical applications. The model promotes the development of essential skills like storytelling, instructional design, and user-centered game development. This study helps to advance immersive learning frameworks and provides practical insights for educators and professionals looking to improve digital game design skills through community-based, technology-driven learning experiences.

Keywords—immersive digital learning, learning experience design, extended reality, community of practice, educational digital game design skills


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Cite: Parwapun Kamtab and Sawanan Dangprasert, "Immersive Digital Learning Experience Design for Extended Reality Community of Practice to Enhance Educational Digital Game Design Skills," International Journal of Information and Education Technology, vol. 15, no. 7, pp. 1384-1397, 2025.


Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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