The Use of Serious Games in Physics: A Review of Selected Empirical Studies from 2012 to 2021
Mohamed Achour*, Jalal Khouna, and Ahmed Tahiri
Facilitating Self-regulated Learning Using Mobile Learning Games
Alla‘ Junia Nurdin*, Triana Rejekiningsih, and Sri Sumaryati
Player Profiles in Science Education for Game-Based Digital Training Actions at the University Level
Diego Vergara*, Álvaro Antón-Sancho, and Pablo Fernández-Arias
Gamification Approaches for Improving Engagement and Learning in Small and Large Engineering Classes
David McIntosh*, Waleed Al-Nuaimy, Ali Al Ataby, Ian Sandall, Valerio Selis, and Shawnee Allen
Factors Affecting Students‘ Willingness to Use Gamification in University Settings
Yousef Alrashed*, Abeer Rasheed, Mohamed Gohari, Najla Eltanahi, Samah Ramzy, Walaa Saleh, Rania Abduljawad, and Hoda Wahab
Model Component Analysis of Online Storytelling Media via Gamification to Enhance the Digital Literacy Skills of Students in Computer Education Thailand
Charinthorn Aumgri* and Kaiyasith Apirating
Immersive Digital Storytelling Learning Experience with a Metaverse Gamification Game Platform to Enhance Game Developer Competency
Jaruwan Karapakdee* and Panita Wannapiroon
Addressing the Dilemma of Online Gamification with Subgame Perfect Equilibria