Topic: Gamification and Game-Based Learning
Gamification is an educational approach that seeks to motivate students by using introduction of game elements into a traditionally non-game situation. Game-based learning refers to the borrowing of certain gaming principles, it is designing learning activities that can incrementally introduce concepts, and guide users towards an end goal. Gamification and game-based learning both promote engagement and sustained motivation in learning.
This topic aims to publish works focused on all aspects of gamification and Game-based learning. It welcomes submissions from academics and researchers that facilitate education or propose new theories on teaching and learning that can be supported by such technology.
Make a new submission to the Topic: Gamification and Game-Based Learning section.
List of Publications
2024
Impact of ‘Help! Serious Game’ on Motivation and Achievement: A Study on Undergraduate Students Majoring in Special Education
Anas Hanandeh, Samer Ayasrah, and Wafaa Al Eid
Enhancing Occupational Health and Safety Education: A Mobile Gamification Approach in Machining Workshops
Aprilla Fortuna, Febri Prasetya, Agariadne Dwinggo Samala, Welli Andriani, Soha Rawas, Amri Ramadhan S., Hua Chai, Mirko Compagno, Saba Abbasinia, and Rahmat Azis Nabawi
Continuance Intention to Use Gamified Mobile Apps for English Speaking Skills Learning in Chinese English as Foreign Language (EFL) Higher Education
Kehan Du, Maslawati BT. Mohamad, and Azizah BT. Mohd. Zahidi
Empowering the Next Generation: Using Minecraft Education to Teach Solar Photovoltaic Concepts in Secondary School
General Information
- ISSN: 2010-3689 (Online)
- Abbreviated Title: Int. J. Inf. Educ. Technol.
- Frequency: Monthly
- DOI: 10.18178/IJIET
- Editor-in-Chief: Prof. Jon-Chao Hong
- Managing Editor: Ms. Nancy Y. Liu
- E-mail: editor@ijiet.org
- Abstracting/ Indexing: Scopus (CiteScore 2023: 2.8), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
- Article Processing Charge: 800 USD