IJIET 2025 Vol.15(10): 2128-2139
doi: 10.18178/ijiet.2025.15.10.2411
doi: 10.18178/ijiet.2025.15.10.2411
Integrating Digital Technology into Traditional Game-Based Learning to Cultivate Local Wisdom Values among Elementary School Students in Bantul, Indonesia
Setia Wardani1,*, Selly Rahmawati2, Rianto Rianto1, Arita Witanti3,
and Berliana Kusuma Riasti4
1. Department of Information System, Faculty Sains and Technology, Universitas PGRI Yogyakarta, Yogyakarta, Indonesia
2. Department of Elementary School Teacher Education, Faculty of Teacher Training and Education, Universitas PGRI Yogyakarta, Yogyakarta, Indonesia
3. Department of Informatics, Faculty of Science and Technology, Universitas Mercubuana Yogyakarta, Yogyakarta, Indonesia
4. Department of Informatics Engineering, Vocational School, Universitas Sebelas Maret, Surakarta, Indonesia
Email: setia@upy.ac.id (S.W.); selly@upy.ac.id (S.R.); rianto@upy.ac.id (R.R.); arita@mercubuana-yogya.ac.id (A.W.); berliana@staff.uns.ac.id (B.K.R.)
*Corresponding author
2. Department of Elementary School Teacher Education, Faculty of Teacher Training and Education, Universitas PGRI Yogyakarta, Yogyakarta, Indonesia
3. Department of Informatics, Faculty of Science and Technology, Universitas Mercubuana Yogyakarta, Yogyakarta, Indonesia
4. Department of Informatics Engineering, Vocational School, Universitas Sebelas Maret, Surakarta, Indonesia
Email: setia@upy.ac.id (S.W.); selly@upy.ac.id (S.R.); rianto@upy.ac.id (R.R.); arita@mercubuana-yogya.ac.id (A.W.); berliana@staff.uns.ac.id (B.K.R.)
*Corresponding author
Manuscript received February 17, 2025; revised February 21, 2025; accepted March 21, 2025; published October 17, 2025
Abstract—The global pandemic has caused the need for adaptation and innovation in learning methods. In the postpandemic era, integrating digital technology with traditional approaches such as Game-Based Learning (GBL) has become increasingly important as it not only enhances the quality of learning in an engaging and interactive way, but also enriches students’ experience with relevant cultural and traditional values. By blending locally adapted GBL elements with digital technologies, educators can create a learning environment that supports a deeper understanding of cultural heritage. The purpose of the study was to analyze the potential use of digital technology in the context of GBL in strengthening local wisdom values. This study used a quantitative method with a pre-test and post-test design, while the research subjects used a random sample technique of 54 respondents consisting of fifth grade elementary school students. A questionnaire design was conducted to collect data to measure the effectiveness of the system implementation, while data analysis was used to analyze the effectiveness of the system. The result of the research is that the GBL approach has great potential and strengthens cultural identity and expands students’ understanding of local values in the post-pandemic era. This research contributes in providing insights to enhance local wisdom values through GBL, while the implication is that the system implementation must be supported by adequate technological infrastructure and teacher support to ensure its effectiveness. In conclusion, the integration of digital technology in GBL can be a powerful instrument to cultivate local wisdom, bridge the gap in learning, and prepare future generations in a holistic and sustainable way.
Keywords—game-based learning, digital technology, local wisdom, post-pandemic
Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
Keywords—game-based learning, digital technology, local wisdom, post-pandemic
Cite: Setia Wardani, Selly Rahmawati, Rianto Rianto, Arita Witanti, and Berliana Kusuma Riasti, "Integrating Digital Technology into Traditional Game-Based Learning to Cultivate Local Wisdom Values among Elementary School Students in Bantul, Indonesia," International Journal of Information and Education Technology, vol. 15, no. 10, pp. 2128-2139, 2025.
Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).