IJIET 2026 Vol.16(2): 404-412
doi: 10.18178/ijiet.2026.16.2.2513
doi: 10.18178/ijiet.2026.16.2.2513
Preliminary Study on the Exploratory Evidence of Immersive Virtual Reality with Haptic Feedback for the Evaluation of Educational Software by Pre-Service Teacher Education
Benjamín Maraza-Quispe*, Victor Hugo Rosas-Iman, Lita Marianela Quispe-Flores, Elizabeth Katherine Ortiz-Corimaya,
Luis Elfer Nuñez-Saavedra, Giuliana Feliciano-Yucra, Atilio Cesar Martinez-Lopez, Walter Choquehuanca-Quispe, and
Frida Karina Coasaca-Hancco
Education Department, Faculty of Education Sciences, Universidad Nacional de San Agustín de Arequipa, Arequipa, Perú
Email: bmaraza@unsa.edu.pe (B.M.-Q.); vrosasi@unsa.edu.pe (V.H.R.-I.); liquispef@unsa.edu.pe (L.M.Q.-F.); eortizco@unsa.edu.pe (E.K.O.-C.); lenunezs@epgunheval.edu.pe (L.E.N.-S.); gfeliciano@unsa.edu.pe (G.F.-Y.); amartinezl@unsa.edu.pe (A.C.M.-L.); wchoquehuanca@unsa.edu.pe (W.C.-Q.); fcoasaca@unsa.edu.pe (F.K.C.-H.)
*Corresponding author
Email: bmaraza@unsa.edu.pe (B.M.-Q.); vrosasi@unsa.edu.pe (V.H.R.-I.); liquispef@unsa.edu.pe (L.M.Q.-F.); eortizco@unsa.edu.pe (E.K.O.-C.); lenunezs@epgunheval.edu.pe (L.E.N.-S.); gfeliciano@unsa.edu.pe (G.F.-Y.); amartinezl@unsa.edu.pe (A.C.M.-L.); wchoquehuanca@unsa.edu.pe (W.C.-Q.); fcoasaca@unsa.edu.pe (F.K.C.-H.)
*Corresponding author
Manuscript received June 9, 2025; revised July 17, 2025; accepted September 2, 2025; published February 9, 2026
Abstract—This preliminary study explored the use of an immersive Virtual Reality (VR) environment with haptic feedback to provide exploratory evidence on the development of competencies for evaluating educational software among pre-service teacher education students specializing in Educational Informatics. A one-group pre-experimental design with pretest and posttest assessments was applied to a sample of 50 students. The intervention involved immersive activities using Hi5 Noitom 2.0 haptic gloves and HTC Vive headsets within a virtual environment developed on the CoSpaces Edu platform, where participants evaluated educational software with a validated rubric covering four dimensions: usability, functionality, reliability, and educational content. Statistical analysis revealed significant improvements across all indicators (p < 0.001), with higher mean scores and reduced variability, suggesting more consistent evaluative competencies. Paired t-tests confirmed significant gains in all dimensions. These findings should be interpreted as preliminary and exploratory; causal relationships cannot be established. Nevertheless, the study provides initial evidence that immersive VR with haptic technologies may offer promising and innovative pedagogical strategies to support the development of critical judgment and technical skills in the assessment of digital educational resources, aligned with the demands of 21st-century teacher preparation.
Keywords—immersive virtual reality, haptic feedback, educational software evaluation, teacher training, emerging technologies
Copyright © 2026 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
Keywords—immersive virtual reality, haptic feedback, educational software evaluation, teacher training, emerging technologies
Cite: Benjamín Maraza-Quispe, Victor Hugo Rosas-Iman, Lita Marianela Quispe-Flores, Elizabeth Katherine Ortiz-Corimaya, Luis Elfer Nuñez-Saavedra, Giuliana Feliciano-Yucra, Atilio Cesar Martinez-Lopez, Walter Choquehuanca-Quispe, and Frida Karina Coasaca-Hancco, "Preliminary Study on the Exploratory Evidence of Immersive Virtual Reality with Haptic Feedback for the Evaluation of Educational Software by Pre-Service Teacher Education," International Journal of Information and Education Technology, vol. 16, no. 2, pp. 404-412, 2026.
Copyright © 2026 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).