International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

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IJIET 2025 Vol.15(4): 828-834
doi: 10.18178/ijiet.2025.15.4.2289

Integrating Neuroscience-Based Augmented Reality Media for Character Education

Yessy Yanita Sari1,* , Arum Fatayan1 , Gea Pandhita2 , Sartika Ayu1 , Ika Yatri1 , Habibah Nurfauziah3

  • 1Postgraudate Department of Elementary Education, Muhammadiyah Prof. Dr. Hamka University, Jakarta, Indonesia
  • 2Faculty of Medicine, Muhammadiyah Prof. Dr. Hamka University, Jakarta, Indonesia
  • 3Faculty of Computer Science, Muhammadiyah University of Science and Technology, Jakarta, Indonesia

* Corresponding author

  • Manuscript receivedOctober 29, 2024
  • revisedNovember 18, 2024
  • acceptedDecember 25, 2024
  • publishedApril 24, 2025

Abstract

This study aims to analyze the effectiveness and attitudes of students in integrating neuroscience-based augmented reality media to improve the character education value of elementary school students in Indonesia—the research and development method with the 4D model (Define, Design, Develop, and Disseminate). The data analysis technique uses quantitative and qualitative results obtained from validation using a trial of neuroscience-based augmented reality media. This study involved 162 elementary school students in phases B to C. In this study, the effectiveness of neuroscience-based augmented reality media was proven by the difference in pre-test and post-test scores of students according to the character value indicator of 0.40 to 0.55 with a moderate category. The attitude of relevance and satisfaction results showed an average score of 87.03, an outstanding category. Then, there is a significant influence on students’ attitudes towards using neuroscience-based augmented reality media, namely p = 0.000 < 0.05. Integrating neuroscience-based augmented reality media can significantly affect the value of elementary school students’ character education.

Keywords

  • neuroscience-based
  • augmented reality
  • character education
IJIET-V15N4-2289

How to Cite

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Yessy Yanita Sari, Arum Fatayan, Gea Pandhita, Sartika Ayu, Ika Yatri, and Habibah Nurfauziah, "Integrating Neuroscience-Based Augmented Reality Media for Character Education," International Journal of Information and Education Technology, vol. 15, no. 4, pp. 828-834, 2025. https://doi.org/10.18178/ijiet.2025.15.4.2289

Copyright & License

Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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