IJIET 2025 Vol.15(4): 828-834
doi: 10.18178/ijiet.2025.15.4.2289
doi: 10.18178/ijiet.2025.15.4.2289
Integrating Neuroscience-Based Augmented Reality Media for Character Education
Yessy Yanita Sari1,*, Arum Fatayan1, Gea Pandhita2, Sartika Ayu1,
Ika Yatri1, and
Habibah Nurfauziah3
1. Postgraudate Department of Elementary Education, Muhammadiyah Prof. Dr. Hamka University, Jakarta, Indonesia
2. Faculty of Medicine, Muhammadiyah Prof. Dr. Hamka University, Jakarta, Indonesia
3. Faculty of Computer Science, Muhammadiyah University of Science and Technology, Jakarta, Indonesia
Email: yessy.syah@uhamka.ac.id (Y.Y.S.); arum_fatayan@uhamka.ac.id (A.F.); geapandhita@uhamka.ac.id (G.P.); sartikaayu16022000@gmail.com (S.A.); ikayatri@uhamka.ac.id (I.Y.); habibah.nurfauziah@saintekmu.ac.id (H.N.)
*Corresponding author
2. Faculty of Medicine, Muhammadiyah Prof. Dr. Hamka University, Jakarta, Indonesia
3. Faculty of Computer Science, Muhammadiyah University of Science and Technology, Jakarta, Indonesia
Email: yessy.syah@uhamka.ac.id (Y.Y.S.); arum_fatayan@uhamka.ac.id (A.F.); geapandhita@uhamka.ac.id (G.P.); sartikaayu16022000@gmail.com (S.A.); ikayatri@uhamka.ac.id (I.Y.); habibah.nurfauziah@saintekmu.ac.id (H.N.)
*Corresponding author
Manuscript received October 29, 2024; revised November 18, 2024; accepted December 25, 2024; published April 24, 2025
Abstract—This study aims to analyze the effectiveness and attitudes of students in integrating neuroscience-based augmented reality media to improve the character education value of elementary school students in Indonesia—the research and development method with the 4D model (Define, Design, Develop, and Disseminate). The data analysis technique uses quantitative and qualitative results obtained from validation using a trial of neuroscience-based augmented reality media. This study involved 162 elementary school students in phases B to C. In this study, the effectiveness of neuroscience-based augmented reality media was proven by the difference in pre-test and post-test scores of students according to the character value indicator of 0.40 to 0.55 with a moderate category. The attitude of relevance and satisfaction results showed an average score of 87.03, an outstanding category. Then, there is a significant influence on students’ attitudes towards using neuroscience-based augmented reality media, namely p = 0.000 < 0.05. Integrating neuroscience-based augmented reality media can significantly affect the value of elementary school students’ character education.
Keywords—neuroscience-based, augmented reality, character education
Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
Keywords—neuroscience-based, augmented reality, character education
Cite: Yessy Yanita Sari, Arum Fatayan, Gea Pandhita, Sartika Ayu, Ika Yatri, and Habibah Nurfauziah, "Integrating Neuroscience-Based Augmented Reality Media for Character Education," International Journal of Information and Education Technology, vol. 15, no. 4, pp. 828-834, 2025.
Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).