International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2026 Vol.16(11): 2934-2942
doi: 10.18178/ijiet.2026.16.11.2745

Exploring the Effects of Virtual Reality-based Learning on Motivation and Academic Achievement in Elementary Education

Deefallah Alshorman1,* , Hebah Alkhasoneh2 , Wael Mohammad Alshurman3 , Rakez Al-Ararah1

  • 1Department of Elementary Teacher Education, Al-Zaytoonah University of Jordan, Amman, Jordan
  • 2Department of Geography, School of Arts, The University of Jordan, Amman, Jordan
  • 3Faculty of Educational Sciences, Department of Psychological Sciences and Special Education, Al al-Bayt University, Mafraq, Jordan

* Corresponding author

  • Manuscript receivedMay 18, 2026
  • revisedJune 5, 2026
  • acceptedJuly 9, 2026
  • publishedNovember 12, 2026

Abstract

With the integration of immersive technologies into education, teachers and students have gained new opportunities to foster student engagement, boost student motivation, and enhance conceptual understanding. Using a quasi-experimental pretest–posttest design, this study examined the effects of Virtual Reality (VR)-based learning environments on elementary students’ academic achievement and motivation in a science education program. Participants were 46 sixth-grade students at a public elementary school in Amman, Jordan, divided into an experimental group and a control group. Students in the control group received traditional science instruction, whereas those in the experimental group participated in a program that introduced them to the Solar System through an immersive VR-based learning environment. Scores on the academic achievement test and motivation scale showed that, after the intervention, students in the experimental group attained higher short-term academic achievement and reported greater motivation toward science learning than those in the control group. The responses from students in the experimental group on the post-intervention questionnaire reflected high levels of engagement, enjoyment, and curiosity during the VR sessions. Within the constraints of this small-scale, quasi-experimental design, these findings provide preliminary evidence that participation in a VR-supported Solar System unit was associated with higher short-term academic achievement and stronger motivation toward science learning in this specific context, rather than establishing the general effectiveness of VR in transforming science learning.

Keywords

  • Virtual Reality (VR)
  • immersive learning
  • elementary education
  • science motivation
  • academic achievement
  • Solar System
  • educational technology
IJIET-V16N11-2745

How to Cite

Copied

Deefallah Alshorman, Hebah Alkhasoneh, Wael Mohammad Alshurman, and Rakez Al-Ararah, "Exploring the Effects of Virtual Reality-based Learning on Motivation and Academic Achievement in Elementary Education," International Journal of Information and Education Technology, vol. 16, no. 11, pp. 2934-2942, 2026. https://doi.org/10.18178/ijiet.2026.16.11.2745

Copyright & License

Copyright © 2026 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

Article Metrics in Dimensions

Menu