International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2018 Vol.8(5): 338-341
doi: 10.18178/ijiet.2018.8.5.1059

Roll-A-Die: Probability in Android Platform for Grade Schools

Jenelyn M. Aranas , Alexander A. Hernandez , Ronald Angelo V. Santos , Ronald R. Erosa , Joedanica Casanova

Abstract

Mathematics is one of the most genuine subjects taken up by review schools and also in college. Grade school students might get troublesome in comprehension with the new educational standards that are set by the government. This study aims to create or to create a mobile game application utilizing an Android platform to provide a better understanding on solving and analyzing probability. The mobile game application uses a good and interactive designs to have a better interaction with the student while they are playing the game. A survey of the student's perception of the mobile game application is conducted to know if the game shows an effective way of teaching the students about probability. This application helps in providing acceptable and reasonable practices in solving probability.

Keywords

  • Mathematics
  • mobile application
  • probability game
  • Unity 3D
1059-ICSGSC2017-227

How to Cite

Copied

Jenelyn M. Aranas, Alexander A. Hernandez, Ronald Angelo V. Santos, Ronald R. Erosa, and Joedanica Casanova, "Roll-A-Die: Probability in Android Platform for Grade Schools," International Journal of Information and Education Technology, vol. 8, no. 5, pp. 338-341, 2018. https://doi.org/10.18178/ijiet.2018.8.5.1059

Copyright & License

Copyright © 2018 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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