International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2019 Vol.9(3): 222-226
doi: 10.18178/ijiet.2019.9.3.1203

Learning How to Design Apps through the Cognitive Apprenticeship Approach and Collaborative Learning in a Taiwanese Classroom

Bor-Tyng Wang

Abstract

It is never a matter for human beings possessing creativity, but a matter of having much or less of it. Creativity is like intelligence, some people are rich in creativity, yet some lack a bit. Scholars have mentioned that Taiwan’s traditional teaching method emphasizes on memorizing facts and knowledge, but neglects the enlightening of problem understanding and creative thinking. In addition, in recent years, learning computer programming has become a global trend. Educational institutions in various countries have promoted computer programming in schools. Hence, this study wants to use the cognitive apprenticeship approach and the collaborative learning in an Apps design class in the university. The study focuses on investigating students’ attitudes toward the course design. The findings suggest that students’ interests and motivation have been increased through the proposed approach. These findings have implications for teachers who are teaching computer programming.

Keywords

  • Computer programming
  • cognitive apprenticeship approach
  • collaborative learning
1203-SJ033

How to Cite

Copied

Bor-Tyng Wang, "Learning How to Design Apps through the Cognitive Apprenticeship Approach and Collaborative Learning in a Taiwanese Classroom," International Journal of Information and Education Technology, vol. 9, no. 3, pp. 222-226, 2019. https://doi.org/10.18178/ijiet.2019.9.3.1203

Copyright & License

Copyright © 2019 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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