Abstract—Digital game-based learning is the approach to integrate digital games to support learning both inside and outside the classroom. It is promising the way of learning beyond traditional learning where digital learning context is available. The learning game hence requires some qualities that meet both learning outcomes and learner engagement. Thus, the design pattern – a game template for creating the learner game is proposed. Creating such design patterns on the software engineering perspective is presented and their assessment is discussed from the educational perspective. With the proposed design patterns, the design phase ensures that the game design meets the mentioned desires above. Also, it is foreseeable that the design patterns can be reused for developing the learning game for other languages.
Index Terms—Design pattern, language learning, game-based learning.
The author is with the Department of Computer and Information Science, Faculty of Applied Science, King Mongkut‟s University of Technology North Bangkok, 1518 Pracharat I, Wongsawang Subdistrict, Bangsur District, Bangkok, Thailand (e-mail: gridaphat.s@ sci.kmutnb.ac.th).
Cite: Gridaphat Sriharee, "The Design Patterns for Language Learning and the Assessment on Game-Based Learning," International Journal of Information and Education Technology vol. 10, no. 2, pp. 95-103, 2020.Copyright © 2020 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).