doi: 10.7763/IJIET.2013.V3.307
Object-Oriented Design and Development of a Simulator Toolkit for 3D Graphics Teaching in Computer Graphics
Abstract
Computer Graphics (CG) is a fundamental course to further study the related subjects such as computer animation, computer vision, computer games, and image processing. It is very difficult to shortly understand CG if students have no experience in theory of CG and basic mathematics. In consequent, we develop a simulator toolkit for teaching three-dimensional (3D) Graphics in order to assist students in understanding with 3D Graphics and using OpenGL. Moreover, this research focuses on using Object-Oriented environment to design and implement the simulator. From an assessment of students’ satisfaction and using the simulator, this simulator is rated in the range of good and excellent for all aspects.
Keywords
- Computer graphics
- object-oriented
- opengl
- simulator
How to Cite
Khaikhae Chulajata and Chesada Kaewwit, "Object-Oriented Design and Development of a Simulator Toolkit for 3D Graphics Teaching in Computer Graphics," International Journal of Information and Education Technology, vol. 3, no. 3, pp. 401-404, 2013. https://doi.org/10.7763/IJIET.2013.V3.307
Copyright & License
Copyright © 2013 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).