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IJIET 2019 Vol.9(6): 419-422 ISSN: 2010-3689
doi: 10.18178/ijiet.2019.9.6.1238

The Current Issue of the Digital Game Concept Art Education for Chinese Undergraduates

Xiang Chaochu

Abstract—In recent years, the development of the game industry in the global market is very strong. The market has spawned the major art colleges to promote the course abou t the game, especially the digital game concept art. But now there is still some disconnects between the corresponding talent training ideas and the actual market demand. Relevant theoretical research results also need to be further deepened. This article will take the job characteristics of the original game as the starting point, analyze with the actual situation of the current teaching practice, and research the crux of the current talent training model. And suggest making new innovative measures to be the corresponding solutions, such as develop new evaluation criteria, introduce project-based teaching, and linkage of different courses. I hope to provide some useful thoughts for cultivation of talents and related teaching reform in the game art industry.

Index Terms—Digital game concept art, game industry, traditional painting, computer education.

The author is with Chengdu University, China (e-mail: 254494839@qq.com).


Cite: Xiang Chaochu, "The Current Issue of the Digital Game Concept Art Education for Chinese Undergraduates," International Journal of Information and Education Technology vol. 9, no. 6, pp. 419-422, 2019.

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Dr. Steve Thatcher
  • Executive Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (CiteScore 2022: 2.0), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • E-mail: ijiet@ejournal.net


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