International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2025 Vol.15(3): 428-440
doi: 10.18178/ijiet.2025.15.3.2254

Exploring VR Animation for Chinese Opera Dissemination: An Immersive and Interactive Approach to Multicultural Education

Ting Li1,2 , Charles Sharma Naidu1,*

  • 1The Design School, Faculty of Innovation & Technology, Taylor's University, Selangor, Malaysia
  • 2The college of Animation Digital Arts, Hebei Academy of Fine Arts, Shijiazhuang, China

* Corresponding author

  • Manuscript receivedSeptember 3, 2024
  • revisedOctober 12, 2024
  • acceptedNovember 25, 2024
  • publishedMarch 12, 2025

Abstract

This study explores the innovative application of Virtual Reality (VR) animation to promote Chinese opera culture among international university students in multicultural educational settings. The research underscores its scientific contribution by integrating technological advancements in VR with cultural education, providing a novel framework for cross-cultural learning. Employing a mixed-methods approach, this study combines quantitative data from structured surveys with qualitative insights from open-ended responses. The sample comprised 300 students, stratified by nationality, age, and academic field to ensure diverse representation. Participants included students from China, Korea, Finland, Malaysia, India, and Australia, spanning age groups under 18, 18–35, and over 35, and academic fields such as Art and Design, Business, Computer Engineering, Architecture, and Education. Quantitative results indicate that 75% of respondents perceive VR animation as effective for understanding and appreciating Chinese opera culture, with significant variations observed based on age, cultural familiarity, and field of study. Notably, students from culturally proximate regions (e.g., China, Korea, Malaysia) demonstrated higher engagement, whereas students from culturally distant regions (e.g., Finland, Australia) exhibited lower receptivity. Younger students (18–23 years) and those in Art and Design displayed heightened interest in VR cultural content. Thematic qualitative analysis underscores the roles of immersion, interactivity, and cultural adaptability as critical factors influencing engagement, aligning with experiential and constructivist learning theories. These findings highlight the transformative potential of VR animation in fostering cultural understanding across diverse demographic groups. This research concludes that VR can serve as a pivotal tool in internationalizing Chinese opera culture, fostering inclusivity and appreciation across varied cultural contexts. Future research should focus on the longitudinal effects of VR in cultural education to develop adaptive VR-based learning models for a global audience.

Keywords

  • virtual reality animation
  • Chinese opera culture
  • international communication
  • multicultural education
  • student interest and understanding
IJIET-V15N3-2254

How to Cite

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Ting Li and Charles Sharma Naidu, "Exploring VR Animation for Chinese Opera Dissemination: An Immersive and Interactive Approach to Multicultural Education," International Journal of Information and Education Technology, vol. 15, no. 3, pp. 428-440, 2025. https://doi.org/10.18178/ijiet.2025.15.3.2254

Copyright & License

Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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