Abstract—The Virtual Reality (VR) training is one of modern
simulation tools which has been used to help train up staffs to
operate equipment and facilities, as well as handling emergency
situations in different industries. This paper discusses the
theories supporting the adoption of VR technologies in the
laboratories and pros/cons of Virtual Reality Training systems.
Virtual reality technologies have been applied to different types
of trainings in many industries, such as product design and
manufacturing, facilities maintenances and territory teaching
purposes. A typical virtual reality system includes four basic
elements: 1) Input devices in order to simulate the working
behavior; 2) Output devices; such as VR headset to allow the
user in the virtual environment; 3) graphical system that
produce simulated scenario(s); 4) Database to store the
different conditions to simulate the operation environment.
Index Terms—Simulation, technology acceptance model, testing engineers, virtual reality.
Shu-Lun Mak, Fanny Tang Wai-Fan, Jimmy Li Chi-Ho, and Winnie Chiu Wai Hang are with Open Unviersity of Hong Kong, China (e-mail: email@example.com, firstname.lastname@example.org, email@example.com).
Geddy Lee is with Hong Kong Institute of Vocational Education, China (e-mail: firstname.lastname@example.org).
Cite: S. L. Mak, Fanny W. F. Tang, C. H. Li, Geddy T. W. Lee, and W. H. Chiu, "A Review on Development and Application of Virtual Reality (VR) Training Platform for Testing, Inspection and Certification Industry," International Journal of Information and Education Technology vol. 10, no. 12, pp. 926-931, 2020.Copyright © 2020 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).