Abstract—Education reform is ongoing in Taiwan, the
12-year compulsory education has been implemented since 2019.
The science curriculum emphasizes the importance of students'
self-learning and problem-solving skills. This study applied the
"Insect Garden VR Game" to understand the relationship
among students' self-efficacy, cognitive load, failure attribution,
and intention of continuous participation in the game. In this
study, 172 4th-grade students participated. This study adopted
the method of questionnaire survey, which was valid and
reliable (Cronbach’s α =0.934). Path analysis of data from 160
effective responses was performed using SPSS (version 20) and
structural equation modeling-AMOS (version 20). The
conclusions were: 1). the game’s self-efficacy of student was
significantly positively correlated with cognitive load. 2).
Self-efficacy of student was significantly negatively correlated
with failure attribution. 3). Cognitive load of student was
significantly positively correlated with failure attribution. 4).
Failure attribution of student was significantly negatively
correlated with intention of continuous participation. 5).
Cognitive load of student was significantly positively correlated
with the intention of continuous participation. The suggestions
of this study were: 1). Focus on improving the self-efficacy of
students' in VR-game-based-eLearning that could enhance
students to challenge the tasks in the game. 2). Many tasks can
be designed in the game. Although it will increase the cognitive
load of the students, it can increase the intention to continue
with the participation. 3). The game operation is simple, the
equipment can be used normally, the experience of failure is
reduced, and the intention of continuous participation can be
Index Terms—Cognitive load, failure attribution, intention of continue participation, self-efficacy, VR.
Chin-Chieh Juh and Chow-Chin Lu are with the Department of Science Education, National Taipei University of Education, Taiwan (e-mail: email@example.com, firstname.lastname@example.org).
Jon-Chao Hong is with the Department of Industrial Education, National Taiwan Normal University, Taiwan (e-mail: email@example.com).
Cite: Chin-Chieh Juh, Chow-Chin Lu, and Jon-Chao Hong, "A Study of the Relationship among Self-efficacy, Cognitive Load, Failure Attribution and Intention of Continue Participation in the "Insect Garden VR Game"," International Journal of Information and Education Technology vol. 11, no. 11, pp. 498-503, 2021.Copyright © 2021 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).