doi: 10.18178/ijiet.2023.13.4.1859
Gamification-Based Cybersecurity Awareness Course for Self-regulated Learning
- Manuscript receivedFebruary 25, 2022
- revisedApril 11, 2022
- acceptedApril 30, 2022
Abstract
Present era of massive use of the internet has brought us enormous access to information and knowledge, yet has exposed us to such cybersecurity threats as personal information fraudulency and theft. Therefore, to safely and beneficially use cyberspace’s information services, it is necessary and inevitable to raise awareness of cybersecurity. Aiming at building an environment to support cyberspace users in focusing and strengthening such awareness, we think that providing users with self-regulated learning courses about cybersecurity topics will be a practical approach. With that purpose in mind, in this paper, we introduce a framework for developing a gamification-based cybersecurity awareness course on the Moodle learning management system.
Keywords
- Cybersecurity awareness
- gamification
- learning management system
- self-regulated learning
How to Cite
Tuan M. Tran, Razvan Beuran, and Shinobu Hasegawa, "Gamification-Based Cybersecurity Awareness Course for Self-regulated Learning," International Journal of Information and Education Technology, vol. 13, no. 4, pp. 724-730, 2023. https://doi.org/10.18178/ijiet.2023.13.4.1859
Copyright & License
Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).