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General Information
    • ISSN: 2010-3689
    • Frequency: Bimonthly (2011-2014); Monthly (Since 2015)
    • DOI: 10.18178/IJIET
    • Editor-in-Chief: Prof. Dr. Steve Thatcher
    • Executive Editor: Ms. Nancy Y. Liu
    • Abstracting/ Indexing: EI (INSPEC, IET), Electronic Journals Library, Google Scholar, Crossref and ProQuest
    • E-mail: ijiet@ejournal.net
Editor-in-chief
Prof. Dr. Steve Thatcher
University of South Australia, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the filed of information and education technology.
IJIET 2013 Vol.3(4): 471-475 ISSN: 2010-3689
DOI: 10.7763/IJIET.2013.V3.320

The Design and Development of a 9 by 9 GO Opening Game Knowledge Base System

Chun-Hsiang Hsieh and Jeng-Chi Yan
Abstract—This study used the hashing method to produce a 9 by 9 GO opening game knowledge base system, and conducted in-depth study to solve the various board situation symmetry problems. This system can analyze the winning rate of various moves in the opening game. If a sufficient number of chess manuals can be inputted into the system, it can effectively provide move choices in the computer GO opening game, and can be used for the references of GO players on opening games. In sum, according to this knowledge base system of this article, this study considers that computer GO may defeat human experts perfectly in the future.

Index Terms—Hashing method, knowledge base system in opening game, computer GO.

C. H. Hsieh is with the Institute of Computer Science and Information Engineering, National Chung Cheng University, Chia-yi, Taiwan (e-mail: hsiehch@cs.ccu.edu.tw).
J. C. Yan is with the Department of Information Technology, Overseas Chinese University, Taichung, Taiwan (e-mail: jengchi@ocu.edu.tw).

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Cite:Chun-Hsiang Hsieh and Jeng-Chi Yan, "The Design and Development of a 9 by 9 GO Opening Game Knowledge Base System," International Journal of Information and Education Technology vol. 3, no. 4, pp. 471-475, 2013.

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