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General Information
    • ISSN: 2010-3689
    • Frequency: Bimonthly (2011-2014); Monthly (Since 2015)
    • DOI: 10.18178/IJIET
    • Editor-in-Chief: Prof. Dr. Steve Thatcher
    • Executive Editor: Ms. Nancy Y. Liu
    • Abstracting/ Indexing: EI (INSPEC, IET), Electronic Journals Library, Google Scholar, Crossref and ProQuest
    • E-mail: ijiet@ejournal.net
Editor-in-chief
Prof. Dr. Steve Thatcher
University of South Australia, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the filed of information and education technology.
IJIET 2013 Vol.3(6): 643-647 ISSN: 2010-3689
DOI: 10.7763/IJIET.2013.V3.353

Game-Based Language Learning

Paula Escudeiro and Carlos Vaz de Carvalho
Abstract—The European Community is a diverse ensemble of regions, cultures and languages. This is an advantage as it introduces a variance of views and approaches for common problems and issues - however it is also a barrier for companies trying to internationalize or establish joint ventures in the European market or outside of it. The use of an intermediary language, like English or German is an incomplete solution as good commercial relations always depend on full understanding and confidence between the parts. In particular, this can be a problem for Micro Enterprises (start-ups) and SMEs that do not have dedicated staff for this purpose. As a consequence, these companies still depend largely on their domestic markets despite the opportunities made available by the enlarged single market and by globalization at large. Business to Business (B to B) e-commerce and e-marketing possibilities are not being effectively exploited by these companies. This article presents an approach that seeks to address the reinforcement of Micro and SME’s managers' skills in the process of internationalization to internal and external markets through electronic business platforms. Therefore, the project aims for the improvement of languages and culture skills relative to the use of e-marketing and e-commerce tools, the establishment of relations through electronically supported social platforms and the encouragement of entrepreneurship. The project methodology is based on a Serious Game approach that provide rule-based, professional, real-life situations and contexts of interaction where the player tries to achieve learning objectives and improve personal skills and social competencies.

Index Terms—Serious games, language learning, game-based learning.

The authors are with the Instituto Superior de Engenharia do Porto, Portugal (e-mail: pmo@isep.ipp.pt, cmc@isep.ipp.pt).

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Cite:Paula Escudeiro and Carlos Vaz de Carvalho, "Game-Based Language Learning," International Journal of Information and Education Technology vol. 3, no. 6, pp. 643-647, 2013.

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