International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2015 Vol.5(11): 841-846
doi: 10.7763/IJIET.2015.V5.623

Enhancing Problem-Solving Skills in an Authentic Blended Learning Environment: A Malaysian Context

Heidi Tan Yeen-Ju1 , Neo Mai1 , Bhawani Selvaretnam2

  • 1Faculty of Creative Multimedia, Multimedia Univeristy, Cyberjaya, Malaysia
  • 2Faculty of Computing and Informatics, Multimedia Univeristy, Cyberjaya, Malaysia

Abstract

Graduate unemployment rate in Malaysia is an increasing problem and often linked to a lack of problem-solving, critical thinking and communication skills. This paper presents the development of blended learning environment through the integration of authentic learning strategies designed to enhance problem-solving skills amongst Malaysian undergraduate students. The learning environment was blended in its approach and centered on an authentic task. Student feedback was gathered and indicated a positive response towards authentic blended learning environments. Problem-solving, critical thinking, creative thinking, and communication skills were enhanced in this learning environment, providing encouraging support for the use of authentic learning strategies in technology-backed classrooms within higher education institutions.

Keywords

  • Authentic learning
  • blended learning
  • problem-solving
  • web technologies
623-ET014

How to Cite

Copied

Heidi Tan Yeen-Ju, Neo Mai, and Bhawani Selvaretnam, "Enhancing Problem-Solving Skills in an Authentic Blended Learning Environment: A Malaysian Context," International Journal of Information and Education Technology, vol. 5, no. 11, pp. 841-846, 2015. https://doi.org/10.7763/IJIET.2015.V5.623

Copyright & License

Copyright © 2015 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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