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General Information
    • ISSN: 2010-3689
    • Frequency: Bimonthly (2011-2014); Monthly (Since 2015)
    • DOI: 10.18178/IJIET
    • Editor-in-Chief: Prof. Dr. Steve Thatcher
    • Executive Editor: Ms. Nancy Y. Liu
    • Abstracting/ Indexing: EI (INSPEC, IET), Electronic Journals Library, Google Scholar, Crossref and ProQuest
    • E-mail: ijiet@ejournal.net
Editor-in-chief
Prof. Dr. Steve Thatcher
University of South Australia, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the filed of information and education technology.
IJIET 2016 Vol.6(8): 607-615 ISSN: 2010-3689
DOI: 10.7763/IJIET.2016.V6.760

The Web of Inquiry: Computer Support for Playing Epistemic Games

Todd A. Shimoda and Marcela Borge
Abstract—We describe and evaluate the Web of Inquiry, an online environment for learning and doing science inquiry, and compare it to the framework of epistemic forms and games. Epistemic games are the constraints, entry conditions, moves, and transfers for completing epistemic forms, which are general target structures for representing knowledge. Example epistemic forms include lists, compare-and-contrast tables, systems dynamics models, and cause-and-effect analyses. Intended for teaching science for students from 10 years-old and up, the Web of Inquiry allows teachers to create templates corresponding to epistemic forms and science inquiry. Students use the Web of Inquiry to play epistemic games to complete the targeted forms. The Web of Inquiry includes workspaces, tools, reflective and standards-based assessment, and advice in the form of task, cognitive, social, and metacognitive agents. In tests in several US schools, the Web of Inquiry provided rich opportunities for students to learn and discuss epistemic forms and games in learning science, and was successful in improving students’ science inquiry skills.

Index Terms—Educational technology, epistemic forms, epistemic games, inquiry learning, science education.

Todd A. Shimoda is with Pomona College, Claremont, CA, USA (e-mail: todd.shimoda@pomona.edu).
M. Borge is with Penn State University, College Station, PA, USA (e-mail: mbs15@psu.edu).

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Cite: Todd A. Shimoda and Marcela Borge, "The Web of Inquiry: Computer Support for Playing Epistemic Games," International Journal of Information and Education Technology vol. 6, no. 8, pp. 607-615, 2016.

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