Abstract—In this paper, we discuss the need of digital literacy and lifelong learning for developing countries like India. To cater this need, various Government and Non-Governmental Organizations are taking initiatives to introduce Educational Technology i.e. ICT in Education, Smart Classroom, interactive e-learning etc. in the educational institutions. Analyzing these requirements, a practical approach has been proposed in the present project. Using the experiences of Software Engineering, an interactive e-portal, named ‘School Bag’ has been developed. It is an innovative pedagogy, as interdisciplinary application of software engineering and education are evolved. School Bag is a Repository of open learning resources, having other important external links to websites. A range of audios, videos, e-books, documents, images, interactives are available in School Bag, which are share-able. For making learning a fun, Digital Game, named Kingdom of learning and fantasy has been introduced. Learners go through the study material and proceed for the question-answer session for evaluation. Immediate feedback is provided by generating scorecard automatically. Various stake holders like students, teachers, technical experts and public (from professionals to layman) can use and contribute a range of resources to this interactive e-portal.
Index Terms—Digital gaming, interactive e-portal, kingdom of learning and fantasy, school bag.
Shubham Arora is with University Institute of Engineering and Technology (UIET), Kurukshetra University, Kurukshetra, Haryana, India (e-mail: email@example.com).
Cite: Shubham Arora, "Innovative Pedagogies-Development of an Interactive e-Portal 'School Bag'," International Journal of Information and Education Technology vol. 6, no. 11, pp. 890-894, 2016.