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General Information
    • ISSN: 2010-3689
    • Frequency: Bimonthly (2011-2014); Monthly (Since 2015)
    • DOI: 10.18178/IJIET
    • Editor-in-Chief: Prof. Dr. Steve Thatcher
    • Executive Editor: Ms. Nancy Y. Liu
    • Abstracting/ Indexing: EI (INSPEC, IET), Electronic Journals Library, Google Scholar, Crossref and ProQuest
    • E-mail: ijiet@ejournal.net
Prof. Dr. Steve Thatcher
QUniversity, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good-quality papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the related fields.

IJIET 2017 Vol.7(3): 223-229 ISSN: 2010-3689
doi: 10.18178/ijiet.2017.7.3.870

Videogames and Inclusive Education Project in Palermo Secondary School

Giuseppa Cappuccio
Abstract—Attempting to support videogames for education and learning purposes has prompted considerable attention over the last years. The great variety of digital games available has provided much for educators and researchers to explore, resulting in intense disputes that many games have benefits both in and out of the classroom for learners of secondary school. Many games have been revealed as strong educational tools for their design as well as their effective implementation in the classroom. Thus far, research on the impact and outcomes of this pedagogy is somewhat limited, but promising. Further projects and evaluations are required to provide the support needed in order to encourage more teachers and schools to adopt these practices, and the early results are to be confirmed in further studies. Videogames are being increasingly used in initiatives to promote personal empowerment and social inclusion of disadvantaged students through learning and participation.
This paper describes there search for the development of mathematical, linguistic and‘soft’ skills,in the Academic Year2014/2015with 10 teachers and102students attending Secondary School, 1st year, located in tough areas of Palermo (Sicily). The project involves students and teachers, for 60 hours, who will experience a media education training methodology for the promotion of mathematical, linguistic and ‘soft’ skills.

Index Terms—Video games, media education, inclusive education, research.

G. Cappuccio is with the Psichological and Educational Science Department, University of Palermo, Italy (e-mail: giuseppa.cappuccio@unipa.it).


Cite: Giuseppa Cappuccio, "Videogames and Inclusive Education Project in Palermo Secondary School," International Journal of Information and Education Technology vol. 7, no. 3, pp. 223-229, 2017.

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