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IJIET 2018 Vol.8(5): 354-357 ISSN: 2010-3689
doi: 10.18178/ijiet.2018.8.5.1062

Using Mobile Apps to Support Effective Game-Based Learning in the Mathematics Classroom

Wen-Hung Chao, Ching-Yu Yang, Sheng-Min Hsien, and Rong-Chi Chang

Abstract—Math is considered as the basis of the development of science, technology and thought. Traditional teaching methods emphasize on repeatedly exercising Math problems, which lead to a result that students lack understanding and thinking. Theming on elementary Math “Graphics and Space,” this study has developed an interactive Math learning material (APP) through the ADDIE teaching design model. The content of this App contains units of Math "Volume", "Surface Area", "Bulk", "Area", "Perimeter." Each unit has corresponding test questions. Through the experimental design, this study understands the learning outcomes before and after school children have applied digital learning materials and further confers the differences between high-accomplished school children and ordinary children by way of digital learning materials. The experimental result indicates that the digital learning materials App designed by the institute has enhanced the interests of school children to learn Math. The grades before and after the test indicate the students’ grades have significantly improved after applying the digital learning materials App. Besides, the digital learning materials App have significant help to the low-accomplished school children.

Index Terms—Game-based learning, mobile app, digital learning, mathematics.

Wen-Hung Chao and Ching-Yu Yang are with the Department of Creative Product and Game Design, Chienkuo Technology University and the Creative Design, Asia University, Taiwan, R.O.C.
Sheng-Min Hsien is with the College of Creative Design, Asia University, Taichung, 413, Taiwan, R.O.C.
Rong-Chi Chang is with the Taiwan Police College, Taipei, 106, Taiwan, R.O.C. (e-mail: roger@mail.tpa.edu.tw).


Cite: Wen-Hung Chao, Ching-Yu Yang, Sheng-Min Hsien, and Rong-Chi Chang, "Using Mobile Apps to Support Effective Game-Based Learning in the Mathematics Classroom," International Journal of Information and Education Technology vol. 8, no. 5, pp. 354-357, 2018.

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Dr. Steve Thatcher
  • Executive Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (CiteScore 2022: 2.0), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • E-mail: ijiet@ejournal.net


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