doi: 10.18178/ijiet.2018.8.5.1062
Using Mobile Apps to Support Effective Game-Based Learning in the Mathematics Classroom
Abstract
Math is considered as the basis of the development of science, technology and thought. Traditional teaching methods emphasize on repeatedly exercising Math problems, which lead to a result that students lack understanding and thinking. Theming on elementary Math “Graphics and Space,” this study has developed an interactive Math learning material (APP) through the ADDIE teaching design model. The content of this App contains units of Math "Volume", "Surface Area", "Bulk", "Area", "Perimeter." Each unit has corresponding test questions. Through the experimental design, this study understands the learning outcomes before and after school children have applied digital learning materials and further confers the differences between high-accomplished school children and ordinary children by way of digital learning materials. The experimental result indicates that the digital learning materials App designed by the institute has enhanced the interests of school children to learn Math. The grades before and after the test indicate the students’ grades have significantly improved after applying the digital learning materials App. Besides, the digital learning materials App have significant help to the low-accomplished school children.
Keywords
- Game-based learning
- mobile app
- digital learning
- mathematics
How to Cite
Wen-Hung Chao, Ching-Yu Yang, Sheng-Min Hsien, and Rong-Chi Chang, "Using Mobile Apps to Support Effective Game-Based Learning in the Mathematics Classroom," International Journal of Information and Education Technology, vol. 8, no. 5, pp. 354-357, 2018. https://doi.org/10.18178/ijiet.2018.8.5.1062
Copyright & License
Copyright © 2018 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).