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IJIET 2023 Vol.13(11): 1755-1760
doi: 10.18178/ijiet.2023.13.11.1986

Motivation to Learning Computer Programing Using a Game Application

Nantapong Keandoungchun, Jitimon Angskun, and Thara Angskun*

Abstract—Computer programming is a course studied in almost all fields; nevertheless, the survey found that many students obtain low grades or withdraw from the computer programming course because the students lack the motivation to learn. This article proposes the development of a game application for motivating computer programming learning. The contents of computer programming lessons are designed in the game style. In addition, gamification concepts encourage the students to learn the lessons. This research assesses the student’s motivation to study the C language program. The sample consisted of 245 students studying C language. The motivation assessment questionnaire was divided into seven aspects, namely 1) a Future-oriented person, 2) an Ambitious person, 3) a Diligent person, 4) a Success-oriented person, 5) a Responsible person, 6) a Hardworking person, and 7) a Venturesome person. The evaluation results indicated that the game application encourages students to learn computer programming. When considering students’ motivation before and after learning using the game application, the results revealed that the average motivation in all seven aspects increased significantly. The aspect of ambitious person differed significantly at the 0.01 level, while the aspects of future-oriented, diligent, responsible, hardworking, and venturesome persons differed significantly at the 0.05 level.

Index Terms—Game application, computer programming, motivation

N. Keandoungchun is with the School of Information Technology, the King Mongkut's University of Technology Thonburi, Bangkok, Thailand. E-mail: nantapong.kean@kmutt.ac.th (N.K.)
J. Angskun and T. Angskun are with the Institute of Digital Arts and Science, Suranaree University of Technology, Nakhon Ratchasima, Thailand. E-mail: jitimon@g.sut.ac.th (J.A.)
*Correspondence: angskun@sut.ac.th (T.A.)


Cite: Nantapong Keandoungchun, Jitimon Angskun, and Thara Angskun*, "Motivation to Learning Computer Programing Using a Game Application," International Journal of Information and Education Technology vol. 13, no. 11, pp. 1755-1760, 2023.

Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Dr. Steve Thatcher
  • Executive Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (CiteScore 2022: 2.0), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • E-mail: ijiet@ejournal.net


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