Manuscript received June 4, 2024; revised July 1, 2024; accepted August 13, 2024; published November 19, 2024
Abstract—This study explores the impact of Augmented Reality (AR) on trait thinking skills among undergraduate students in Electronics Science education at Universitas Negeri Padang in Indonesia. Utilizing a quantitative approach with an online survey and non-probability sampling, the research investigates how AR usage relates to adaptive and critical thinking abilities, influencing students’ academic performance. The methods used in this study include Structural Equation Modeling (SEM), Network Analysis, and Fuzzy Clustering analysis with detailed variables that include students’ academic performance, learning strategies, information literacy, and trait thinking. The results of this study show that the use of Augmented Reality (AR) significantly enhances students’ critical thinking and adaptability—skills that are crucial for solving complex problems and driving innovation in technical fields. This underscores that AR not only helps in understanding difficult concepts but also directly contributes to the development of essential cognitive skills needed for success in technical disciplines.
Keywords—augmented reality, trait thinking, learning strategies, information literacy, academic performance of students, technical education
Cite: Muhammad Anwar, Yeka Hendriyani, Zulwisli, Hendra Hidayat, and Elsa Sabrina, "Analyzing the Impact of Augmented Reality on Trait Thinking for Electronics Science Learning in Engineering Education," International Journal of Information and Education Technology vol. 14, no. 11, pp. 1624-1637, 2024.