IJIET 2025 Vol.15(4): 847-857
doi: 10.18178/ijiet.2025.15.4.2291
doi: 10.18178/ijiet.2025.15.4.2291
A Micro-Learning Approach with Artificial Intelligence for Improving Skills in Designing the Movement of In-Game Characters and Using Mixed Reality
Vipusit Piankarnka1,*, Prachyanun Nilsook2, and Panita Wannapiroon2
1. Faculty of Mass Communication Technology, Rajamangala University of Technology Thanyaburi (RMUTT), Pathum Thani, Thailand
2. Division of Information and Communication Technology for Education, King Mongkut’s University of Technology North Bangkok (KMUTNB), Bangkok, Thailand
Email: vipusit_p@rmutt.ac.th (V.P.); prachyanun.n@fte.kmutnb.ac.th (P.N.); Panita.w@fte.kmutnb.ac.th (P.W.)
*Corresponding author
2. Division of Information and Communication Technology for Education, King Mongkut’s University of Technology North Bangkok (KMUTNB), Bangkok, Thailand
Email: vipusit_p@rmutt.ac.th (V.P.); prachyanun.n@fte.kmutnb.ac.th (P.N.); Panita.w@fte.kmutnb.ac.th (P.W.)
*Corresponding author
Manuscript received December 13, 2024; revised January 3, 2025; accepted January 20, 2025; published April 24, 2025
Abstract—This research aims to use artificial intelligence technology to create micro-learning approach. The goal is to develop students’ skills in designing character movements to look more realistic and interesting, as well as in using Mixed Reality (MR). This research was conducted in the form of a cross-sectional study and a literature review. During October–December 2024, the sample population were recruited from among undergraduate students at the Faculty of Mass Communication Technology, Multimedia Technology, and Rajamangala University of Technology Thanyaburi. The research data were collected from a total sample of 30 students through a questionnaire to assess whether micro-learning approach with artificial intelligence technology can be used to develop skills in character movement design in game design and utilizing mixed reality. The research results found that this learning format is very effective. In terms of the quality of the content and learning media, it has an average score of 4.85 ± 0.03 (the highest quality). As a result, learners can effectively develop important skills and engage strongly in the learning process. The use of mixed reality technology enhances the immersive and engaging learning experience for learners. This learning style is extremely effective and suitable for developing movement design skills for in-game characters.
Keywords—micro-learning, Artificial Intelligence (AI), skills in designing character movements, Mixed Reality (MR)
Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
Keywords—micro-learning, Artificial Intelligence (AI), skills in designing character movements, Mixed Reality (MR)
Cite: Vipusit Piankarnka, Prachyanun Nilsook, and Panita Wannapiroon, "A Micro-Learning Approach with Artificial Intelligence for Improving Skills in Designing the Movement of In-Game Characters and Using Mixed Reality," International Journal of Information and Education Technology, vol. 15, no. 4, pp. 847-857, 2025.
Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).