International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2013 Vol.3(4): 471-475
doi: 10.7763/IJIET.2013.V3.320

The Design and Development of a 9 by 9 GO Opening Game Knowledge Base System

Chun-Hsiang Hsieh1 , Jeng-Chi Yan2

  • 1Institute of Computer Science and Information Engineering, National Chung Cheng University, Chia-yi, Taiwan
  • 2Department of Information Technology, Overseas Chinese University, Taichung, Taiwan

Abstract

This study used the hashing method to produce a 9 by 9 GO opening game knowledge base system, and conducted in-depth study to solve the various board situation symmetry problems. This system can analyze the winning rate of various moves in the opening game. If a sufficient number of chess manuals can be inputted into the system, it can effectively provide move choices in the computer GO opening game, and can be used for the references of GO players on opening games. In sum, according to this knowledge base system of this article, this study considers that computer GO may defeat human experts perfectly in the future.

Keywords

  • Hashing method
  • knowledge base system in opening game
  • computer GO
320-K029

How to Cite

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Chun-Hsiang Hsieh and Jeng-Chi Yan, "The Design and Development of a 9 by 9 GO Opening Game Knowledge Base System," International Journal of Information and Education Technology, vol. 3, no. 4, pp. 471-475, 2013. https://doi.org/10.7763/IJIET.2013.V3.320

Copyright & License

Copyright © 2013 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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