doi: 10.7763/IJIET.2014.V4.433
To Explore the Effectiveness of Computer Games to Improve Junior Primary Students in Drawing
Abstract
Developing children as successful learners are the pivotal aim for teachers. Today, much of the content that needs to be learned by students is not intrinsically motivated to them. This paper presents quantitative results from a 6 week study in which two classes of six year olds primary students were using two different teaching methods: game based learning and traditional methods. The result found that the class with game based learning performed better than traditional method.
Keywords
- Classroom practice
- game based learning
- game design
How to Cite
Chun Wai Andy Fan, "To Explore the Effectiveness of Computer Games to Improve Junior Primary Students in Drawing," International Journal of Information and Education Technology, vol. 4, no. 4, pp. 373-377, 2014. https://doi.org/10.7763/IJIET.2014.V4.433
Copyright & License
Copyright © 2014 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).