doi: 10.18178/ijiet.2017.7.12.992
The Explorations and Implications of EFL Class Activity Design via Smartphone Applications
Abstract
As a number of studies show the potential of mobile-assisted language learning (MALL) in the classroom, most have been conducted by using smartphone applications as a platform to freely communicate or share information among peers. However, other than functioning as social support media in the classroom, smartphone applications might be able to play a more multi-functional role. With this attempt, the researcher aims to explore two domains. One is to challenge the diversity of class activity design and its feasibility while integrating smartphone applications such as LINE into a class agenda. Learning English as a foreign language (EFL) was main subject of the experiment. Fifteen different activities designed by the researcher were implemented to offer EFL learners more opportunities to strengthen their language skills. Investigations of the effects were carried out by questionnaires and interviews. The other research goal is to inspect the educational implications emerging from this mobile application pedagogy. Roles of smartphone applications, particularly in big-sized classes, and their impacts on the teacher and learners are considered. Furthermore, the elements underpinning a satisfying MALL learning process are discussed and a design model for MALL classroom is also initiated.
Keywords
- Class activity design
- design models
- English as a foreign language (EFL)
- mobile-assisted language learning (MALL)
- smartphone applications
How to Cite
Yiching Chen, "The Explorations and Implications of EFL Class Activity Design via Smartphone Applications," International Journal of Information and Education Technology, vol. 7, no. 12, pp. 900-904, 2017. https://doi.org/10.18178/ijiet.2017.7.12.992
Copyright & License
Copyright © 2017 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).