Abstract—Information technology in the age of industry and design, there are contents which are driven along with class management and business that have been applying digital technology to increase the efficiency and value for products and workings including making creative economy with digital aptitude. Currently, the utilizing smart device is circulated as many organizations have been making many applications to create competitive inventors – they can help organization to increase competency, product and working with less consuming resources but high value gathering both product and service. This article would like to present new way of digital competency development following 1) Imagineering Approach which consisted of the six following steps: 1. imagination, 2. design, 3. development, 4. presentation, 5. improvement, and 6. evaluation; 2) the Augmented Reality and Digital Twin Environment consisted of six factors: 1. Imagine the possibilities; 2. Study by digital twin technique; 3. Procedures for Identifying Specific Learning; 4. Learning efficiency enhancement; 5. Industrialize the process.; 6. Monitor and measure. The author presents the framework of Augmented Reality and Digital Twin (ARDT) for development digital competence.
Index Terms—Imagineering, augmented reality, digital twin, digital competence.
A. Sanglub is with the Division of Information and Communication Technology for Education in Faculty of Technical Education, King Mongkut's University of Technology North Bangkok Thailand (e-mail: firstname.lastname@example.org).
P. Nilsook and P. Wannapiroon are with the Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok (KMUTNB), Bangkok, Thailand (e-mail: email@example.com, firstname.lastname@example.org).
Cite: Akekathed Sanglub, Prachyanun Nilsook, and Panita Wannapiroon, "Imagineering on Augmented Reality and Digital Twin for Digital Competence," International Journal of Information and Education Technology vol. 9, no. 3, pp. 213-217, 2019.