Abstract—As violence increases in Brazilian schools and the
dropout rates grow, common well-being becomes a challenge.
Several studies have been developed in order to understand
these phenomena and find solutions to these problems. This
paper begins with a brief contextualization of the current
Brazilian situation and some challenges regarding relationships
in Brazilian high schools. Suggesting that it may be possible to
promote companionship and common well-being in the school
environment through the use of games, this study also brings a
report of two workshops held in an educational institution in
southern Brazil in which Role-playing Game (RPG) was used
for educational purposes. From this experience, it is possible to
make some considerations about the use of this kind of game and
Index Terms—Education, common well-being, companionship, role-playing game.
Rafael R. Jaques is with Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS), Campus Bento Gonçalves, Brazil (e-mail: firstname.lastname@example.org).
Cláudia A. Bisol is with Universidade de Caxias do Sul (UCS), Brazil (e-mail: email@example.com).
Cite: Rafael Ramires Jaques and Cláudia Alquati Bisol, "Role-Playing Games for Common Well-Being in High School — Notes from a Study Developed in Southern Brazil," International Journal of Information and Education Technology vol. 9, no. 7, pp. 498-501, 2019.Copyright © 2019 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).