Abstract—As violence increases in Brazilian schools and the dropout rates grow, common well-being becomes a challenge. Several studies have been developed in order to understand these phenomena and find solutions to these problems. This paper begins with a brief contextualization of the current Brazilian situation and some challenges regarding relationships in Brazilian high schools. Suggesting that it may be possible to promote companionship and common well-being in the school environment through the use of games, this study also brings a report of two workshops held in an educational institution in southern Brazil in which Role-playing Game (RPG) was used for educational purposes. From this experience, it is possible to make some considerations about the use of this kind of game and its potential.
Index Terms—Education, common well-being, companionship, role-playing game.
Rafael R. Jaques is with Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS), Campus Bento Gonçalves, Brazil (e-mail: email@example.com).
Cláudia A. Bisol is with Universidade de Caxias do Sul (UCS), Brazil (e-mail: firstname.lastname@example.org).
Cite: Rafael Ramires Jaques and Cláudia Alquati Bisol, "Role-Playing Games for Common Well-Being in High School — Notes from a Study Developed in Southern Brazil," International Journal of Information and Education Technology vol. 9, no. 7, pp. 498-501, 2019.Copyright © 2019 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).