International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2019 Vol.9(8): 543-547
doi: 10.18178/ijiet.2019.9.8.1263

Augmented Reality Enhanced Ubiquitous-Learning in Museum

Yi-Hsien Lin , Shu-Hsuan Chang , Tien-Chi Huang , Yu-Ting Lin , Yu-Jie Chen

Abstract

Museums are ideal informal learning environments. This study develops an augmented reality (AR) system (APP and management platform) for visitors to actively explore learning resources in museum. There are three main parts of the system, public mode (for adults), child mode (for elementary or high school students), and backend management platform (for museum manager). To arouse visitors’ motivation, this study adopts problem-based learning (PBL) as main theory base of the system. Along with iBeacon indoor positioning technology, the AR (augmented reality) is adopted to display questions (inspire visitors thinking and interaction) nearby the exhibition items. In this sense, the learning may actually happen in museums.

Keywords

  • Augmented reality
  • learning in museum
  • problem-based learning
  • iBeacon
  • indoor positioning
1263-SJ038

How to Cite

Copied

Yi-Hsien Lin, Shu-Hsuan Chang, Tien-Chi Huang, Yu-Ting Lin, and Yu-Jie Chen, "Augmented Reality Enhanced Ubiquitous-Learning in Museum," International Journal of Information and Education Technology, vol. 9, no. 8, pp. 543-547, 2019. https://doi.org/10.18178/ijiet.2019.9.8.1263

Copyright & License

Copyright © 2019 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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