Abstract—Museums are ideal informal learning environments.
This study develops an augmented reality (AR) system (APP and
management platform) for visitors to actively explore learning
resources in museum. There are three main parts of the system,
public mode (for adults), child mode (for elementary or high
school students), and backend management platform (for
museum manager). To arouse visitors’ motivation, this study
adopts problem-based learning (PBL) as main theory base of the
system. Along with iBeacon indoor positioning technology, the
AR (augmented reality) is adopted to display questions (inspire
visitors thinking and interaction) nearby the exhibition items. In
this sense, the learning may actually happen in museums.
Index Terms—Augmented reality, learning in museum, problem-based learning, iBeacon, indoor positioning.
Yi-Hsien Lin is with the Lukan Senior High School, Taiwan (e-mail: email@example.com).
Shu-Hsuan Chang is with the Department of Industrial Education and Technology. She is also with e-Learning Center, National Changhua University of Education (NCUE), Taiwan (e-mail: firstname.lastname@example.org).
Tien-Chi Huang is with the Department of Information Management, National Taichung University of Science and Technology, Taiwan (e-mail: email@example.com).
Yu-Ting Lin and Yu-Jie Chen are with National Taichung University of Science and Technology, Taiwan (e-mail: firstname.lastname@example.org, email@example.com).
Cite: Yi-Hsien Lin, Shu-Hsuan Chang, Tien-Chi Huang, Yu-Ting Lin, and Yu-Jie Chen, "Augmented Reality Enhanced Ubiquitous-Learning in Museum," International Journal of Information and Education Technology vol. 9, no. 8, pp. 543-547, 2019.Copyright © 2019 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).