Abstract—Software engineering is not just a document or design, but a habit of the developers and a culture of the software industry. New teaching methods to prompt creative and practical thinking in software design have been introduced. However, an integrated approach to put a course goals, components together and formulating significant learning in software engineering education was not provided. This paper presents the taxonomy of significant learning in software engineering course and proposes curricula goals, with major components such as teaching and learning activities and feedback assessment. Evaluation, lessons and impact of the change indicate a significant learning achieved in software engineering education.
Index Terms—Significant learning, software engineering education, course design, software design studio.
Eun Man Choi is with Dongguk University, Seoul, South Korea (e-mail: email@example.com).
Cite: Eun Man Choi, "Software Engineering Education for Significant Learning Experience," International Journal of Information and Education Technology vol. 9, no. 12, pp. 862-867, 2019.Copyright © 2019 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).