Abstract—The maritime industry in the Philippines had several deficiencies that must be addressed seriously in order to maintain strong reputation in producing competitive seafarers worldwide. This affects student’s educational skills and knowledge before finishing their education and training. This research led in identifying several factors affecting learning experiences to be addressed by incorporating advance technologies to further enhance student’s learning experiences. The learning strategies used in this study are focused on using presentation, multimedia, simulator and hands-on. But these are not enough to satisfy students craving to learn due to some constraints during learning. In this study most of the factors identified are from literatures, monitoring reports, previous surveys and studies conducted in one of the maritime institution north of the Philippines. A descriptive research method was applied with the 32 marine engineering third year students as the respondents. Results extracted from questionnaires revealed important points that must be considered on the different learning strategies. The learning experiences of students on the different learning strategy used in the learning process exposed several learning factors to be regulated. The findings suggest that there is still an opportunity of improvement on student’s learning experiences by introduction emerging advance technology by developing an augmented reality model framework to enhance learning experiences.
Index Terms—Augmented reality, education, learning, visual technology.
R. E. Balcita is with the Northern Philippines College for Maritime, Science and Technology, Brgy. Lingsat, San Fernando City, La Union, Philippines 2500 (e-mail: firstname.lastname@example.org). T. D. Palaoag is with the University of the Cordilleras, College of Information Technology, Baguio City, Philippines 2600 (e-mail: email@example.com).
Cite:Rommel E. Balcita and Thelma D. Palaoag, "Augmented Reality Model Framework for Maritime Education to Alleviate the Factors Affecting Learning Experience," International Journal of Information and Education Technology vol. 10, no. 8, pp. 603-607, 2020.Copyright © 2020 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).