Abstract—Curiosity is a 21st century skill and is of paramount importance in the digital age. However, the assessment of curiosity is often based on self-report or subjective observations. We present the development and evaluation of a digital quantitative assessment game for question-asking-based exploration. The student navigates a graphically presented question graph by selecting questions about a series of virtual alien worlds. The game extracts question-related quantitative measures, e.g., the breadth, depth and specificity of the answers to the questions. We conducted a study with Youth University students and administered a curiosity-based questionnaire to their class teachers as an external validation. Our results show that the measure of total question specificity in the last presented world is a significant predictor of children’s curiosity, as rated by their teachers. This suggests that curiosity can be quantitatively assessed by an entertaining digital question-based game.
Index Terms—Curiosity, question-asking, exploration, tablet game.
Noam Tor and Goren Gordon are with the Curiosity Lab, Department of Industrial Engineering, Tel Aviv University, Tel Aviv, Israel (e-mail: email@example.com, firstname.lastname@example.org).
Cite:Noam Tor and Goren Gordon, "Digital Interactive Quantitative Curiosity Assessment Tool: Questions Worlds," International Journal of Information and Education Technology vol. 10, no. 8, pp. 614-621, 2020.Copyright © 2020 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).