doi: 10.18178/ijiet.2023.13.1.1776
Designing Gamified Learning Management Systems for Higher Education
Abstract
Gamification is the application of game elements in non-gaming situations such as education. This technique can be used to improve student learning motivation, engagement, and performance. In practice, this technique is part of the Learning Management System (LMS) that is used during the learning process. Using the prior literature review and observation approach, this research integrates gamification framework, type of player, and six steps of gamification into a gamification model that can be applied in university-level learning. This gamification strategy is expected to boost student learning motivation, engagement, and performance.
Keywords
- Gamification
- learning
- higher education
- LMS
How to Cite
Natalia Limantara, Meyliana, Ford Lumban Gaol, and Harjanto Prabowo, "Designing Gamified Learning Management Systems for Higher Education," International Journal of Information and Education Technology, vol. 13, no. 1, pp. 25-32, 2023. https://doi.org/10.18178/ijiet.2023.13.1.1776
Copyright & License
Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).