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IJIET 2023 Vol.13(7): 1101-1108
doi: 10.18178/ijiet.2023.13.7.1910

Model Component Analysis of Online Storytelling Media via Gamification to Enhance the Digital Literacy Skills of Students in Computer Education Thailand

Charinthorn Aumgri* and Kaiyasith Apirating

Manuscript received October 10, 2022; revised November 14, 2022; accepted February 10, 2023.

Abstract—At present, digital literacy skills (DLS) are essential for student teachers for developing the ability to use creative IT which is useful for effective work implementation. However, student teachers do not really possess DLS and are unable to apply them to their teaching methods, so the digital storytelling media via gamification to enhance DLS: DSML(Digital story model learning) is needed as an instrument to support them in acquiring digital literacy. The objectives of this research were to analyze the factors of the DSML and to assess the model appropriateness. The study was implemented through 42 papers of relevant articles and research from specific primary and secondary sources. The research instruments included lesson plans, the learning model, assessments of DLS, and assessments of workpieces. The findings of the study show that the factors of model consist of activities through DSML in 2 aspects with 10 factors and 29 variables. The test was validated by experts for the appropriateness of the learning through DSML. Overall, the DSML was found to have the highest appropriateness level (mean = 4.62, S.D. = 0.13) so it can be used in real learning and teaching situations and it is helpful for enhancing students’ DLS in the design and development of digital media. Based on the findings, the students could extend their learning scope with DLS in building digital media. These skills are necessary for Thai teachers in the future, and the model can be a prototype for doing classroom-based research or presenting research work at a national level.

Index Terms—Digital storytelling, gamification, digital literacy skills, Thailand

The authors are with Faculty of Science and Technology, Nakhon Pathom Rajabhat University, Thailand.
*Correspondence: charinthorn@webmail.npru.ac.th (C.A.)

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Cite: Charinthorn Aumgri* and Kaiyasith Apirating, "Model Component Analysis of Online Storytelling Media via Gamification to Enhance the Digital Literacy Skills of Students in Computer Education Thailand," International Journal of Information and Education Technology vol. 13, no. 7, pp. 1101-1108, 2023.

Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (CiteScore 2022: 2.0), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • E-mail: ijiet@ejournal.net

 

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