doi: 10.7763/IJIET.2013.V3.255
Sharing Behaviors in Educational Games: A Framework for EEDU Elements Mathematics Game
Abstract
User generated media highlights sharing videos, images and texts in social media, as well as sharing character outfits and maps in games. However, behavior is one of the aspects that are not shared. The aim of this study is to show how user generated behaviors can be recorded and shared in educational games. According to examples on this study, game and media developers can design extensions that enable users to easily construct behaviors. From a game consumer point of view, the most interesting part is in developing behaviors, sharing them and finally playing with them, or against them.
Keywords
- Artificial intelligence
- games
- learning
- mathematics
- user generated content
How to Cite
Harri Ketamo, "Sharing Behaviors in Educational Games: A Framework for EEDU Elements Mathematics Game," International Journal of Information and Education Technology, vol. 3, no. 2, pp. 156-160, 2013. https://doi.org/10.7763/IJIET.2013.V3.255
Copyright & License
Copyright © 2013 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).