Abstract—User generated media highlights sharing videos, images and texts in social media, as well as sharing character outfits and maps in games. However, behavior is one of the aspects that are not shared. The aim of this study is to show how user generated behaviors can be recorded and shared in educational games. According to examples on this study, game and media developers can design extensions that enable users to easily construct behaviors. From a game consumer point of view, the most interesting part is in developing behaviors, sharing them and finally playing with them, or against them.
Index Terms—Artificial intelligence, games, learning, mathematics, user generated content.
Harri Ketamo is with Eedu Ltd, 02150 Espoo, Finland and with Satakunta University of Applied Sciences, 28600 Pori, Finland (e-mail: firstname.lastname@example.org).
Cite: Harri Ketamo, "Sharing Behaviors in Educational Games: A Framework for EEDU Elements Mathematics Game," International Journal of Information and Education Technology vol. 3, no. 2, pp. 156-160, 2013.