International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2013 Vol.3(3): 325-329
doi: 10.7763/IJIET.2013.V3.290

Wizard of Oz in Designing a Collaborative Learning Serious Game on Tabletops

Mehrnoosh Vahdat , Sébastien George , Audrey Serna

Abstract

This paper aims to introduce Wizard of Oz methodology as an effective method in testing a serious game design which is aimed at enhancing collaborative learning on tabletops. The interface design enables mixed reality over tabletops to engage the players effectively in the learning activities. Additionally, the serious game scenario has been created to learn traffic rules and signs inside a city. The Wizard of Oz methodology was employed to experiment the design. Both questionnaire and observation were adopted to measure three perspectives of the serious game: supporting collaboration, facilitation of learning, and validation of design. The results of experiment by Wizard of Oz show that this method is highly effective in measuring collaborative learning in the serious game design. Moreover, the qualities of interface design and game scenario are explored during the experiment.

Keywords

  • Collaborative learning
  • serious games
  • tabletops
  • mixed reality
  • wizard of Oz
290-N10009

How to Cite

Copied

Mehrnoosh Vahdat, Sébastien George, and Audrey Serna, "Wizard of Oz in Designing a Collaborative Learning Serious Game on Tabletops," International Journal of Information and Education Technology, vol. 3, no. 3, pp. 325-329, 2013. https://doi.org/10.7763/IJIET.2013.V3.290

Copyright & License

Copyright © 2013 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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