• May 14, 2019 News!IJIET Vol. 7, No. 9-Vol. 8, No. 8 have been indexed by EI (Inspec).   [Click]
  • Apr 15, 2019 News![Call for Papers] Special Issue on Education, Research and Innovation   [Click]
  • May 22, 2019 News!Vol. 9, No. 5 has been indexed by Crossref.
General Information
    • ISSN: 2010-3689 (online)
    • Abbreviated Title: Int. J. Inf. Educ. Technol.
    • Frequency: Monthly
    • DOI: 10.18178/IJIET
    • Editor-in-Chief: Prof. Dr. Steve Thatcher
    • Executive Editor: Ms. Nancy Y. Liu
    • Abstracting/ Indexing: Scopus (Since 2019), EI(INSPEC, IET), EBSCO, Electronic Journals Library, Google Scholar, Crossref, etc.
    • E-mail: ijiet@ejournal.net
Prof. Dr. Steve Thatcher
QUniversity, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good-quality papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the related fields.

IJIET 2014 Vol.4(1): 6-11 ISSN: 2010-3689
DOI: 10.7763/IJIET.2014.V4.359

Male Students and Digital Game: Reason, Motivation and Feeling

Nazirah Mat Sin, Othman Talib, Tengku Putri Norishah, Adura Azlin Ishak, and Roselan Baki
Abstract—The games industry has become one of the most lucrative industries in the world due to the billion dollar sales of digital games. Digital game play is like a culture among majority of students in high schools, especially males who play games every day. This phenomenon has stimulated researchers and academics to further study the various contexts of gaming. This preliminary study has identified the motivating factors of certain games that were able to sustain the interest of five male students in playing those digital games. A basic qualitative research design is adopted as the research method. The findings has reported – five motivating factors which are type of game, content, challenge, control, update and fun that incite students to consistently play the digital games.

Index Terms—Qualitative method, male students, digital game, reason, factors.

Nazirah Mat Sin and Tengku Putri Norishah are with the Multimedia University, Cyberjaya 63100, Malaysia (e-mail: nazirah.sin@mmu.edu.my &tengku.norishah@mmu.edu.my).
Othman Talib and Roselan Baki are with University of Putra Malaysia, Serdang, Malaysia (e-mail: ot@educ.upm.edu.my, ros_baki@putra.upm.edu.my).
Adura Azlin Ishak is with Sekolah Berprestasi Tinggi Sains Alam Shah, 56100 Kuala Lumpur, Malaysia (e-mail: aadurra@yahoo.com).


Cite: Nazirah Mat Sin, Othman Talib, Tengku Putri Norishah, Adura Azlin Ishak, and Roselan Baki, "Male Students and Digital Game: Reason, Motivation and Feeling," International Journal of Information and Education Technology vol. 4, no. 1, pp. 6-11, 2014.

Copyright © 2008-2019. International Journal of Information and Education Technology. All rights reserved.
E-mail: ijiet@ejournal.net