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General Information
    • ISSN: 2010-3689
    • Frequency: Bimonthly (2011-2014); Monthly (Since 2015)
    • DOI: 10.18178/IJIET
    • Editor-in-Chief: Prof. Dr. Steve Thatcher
    • Executive Editor: Ms. Nancy Y. Liu
    • Abstracting/ Indexing: EI (INSPEC, IET), Electronic Journals Library, Google Scholar, Crossref and ProQuest
    • E-mail: ijiet@ejournal.net
Editor-in-chief
Prof. Dr. Steve Thatcher
University of South Australia, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the filed of information and education technology.
IJIET 2015 Vol.5(4): 246-249 ISSN: 2010-3689
DOI: 10.7763/IJIET.2015.V5.510

A Tangible Game-Based Approach for Introducing Programming to Elementary School Students

Rashidah Mokhtar, Mohd Lezam Lehat, Nora Mohd Basir, and Yusnita Sokman
Abstract—Critical thinking should be taught as early as childhood stage. The skill is very important meant for developing creative and innovative minds. Hence, it can be introduced through programming substance. However, there is a lack of study on introducing programming substance at the elementary school level especially using tangible game approach. Thus, this study is to determine students’ tendency toward tangible game-based approach in introducing learning programming. A survey has been distributed to forty-nine elementary school students aged 11 to 12 years old. The students need to play a tangible game-based on critical thinking namely “Beat the clock – Sorting Networks”. The result shows that students tend to enjoy a tangible outdoor game play with friends and it is help in developing their problem solving skills. Therefore, we suggest to design a tangible game-based that suitable with the elementary school students deliberate for emerging and sharpening their critical thinking skills.

Index Terms—Tangible game-based, introductory programming, elementary school.

Rashidah Mokhtar, Mohd Lezam Lehat, and Yusnita Sokman are with the Department of Computer Science, Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA Johor, CO. 85009 Malaysia (e-mail: rashi271@johor.uitm.edu.my, lezam489@johor.uitm.edu.my, yusni996@johor.uitm.edu.my).
Nora Mohd Basir is with the Department of Statistic, Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA Johor, CO. 85009 Malaysia (e-mail: noram661@johor.uitm.edu.my).

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Cite: Rashidah Mokhtar, Mohd Lezam Lehat, Nora Mohd Basir, and Yusnita Sokman, "A Tangible Game-Based Approach for Introducing Programming to Elementary School Students," International Journal of Information and Education Technology vol. 5, no. 4, pp. 246-249, 2015.

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