doi: 10.7763/IJIET.2016.V6.673
A Game Approach to Assessing Learning Outcomes
Abstract
Persuasive technological strategies directed towards changing users’ attitudes or behaviors have thus far been applied in commercial and health promotion contexts, but not for educational purposes. The main reason for this lack of research in educational settings can be attributed to an insufficient understanding of which attitudes or behaviors should be adopted through the evaluation of students’ effective learning outcomes. In this study, we present an association between interpersonal conflict and positive learning and depicted the speaker’s intention and the hearer’s interpretation for cooperative and competitive player roles in light of game theory.
Keywords
- Computer-supported collaborative learning
- flaming
- insults
- interpersonal conflict
How to Cite
David N. Prata, Patrick Letouze, Stefano Cerri, and Evandro Costa, "A Game Approach to Assessing Learning Outcomes," International Journal of Information and Education Technology, vol. 6, no. 2, pp. 137-142, 2016. https://doi.org/10.7763/IJIET.2016.V6.673
Copyright & License
Copyright © 2016 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).