Home > Archive > 2016 > Volume 6 Number 2 (Feb. 2016) >
IJIET 2016 Vol.6(2): 137-142 ISSN: 2010-3689
DOI: 10.7763/IJIET.2016.V6.673

A Game Approach to Assessing Learning Outcomes

David N. Prata, Patrick Letouze, Stefano Cerri, and Evandro Costa

Abstract—Persuasive technological strategies directed towards changing users’ attitudes or behaviors have thus far been applied in commercial and health promotion contexts, but not for educational purposes. The main reason for this lack of research in educational settings can be attributed to an insufficient understanding of which attitudes or behaviors should be adopted through the evaluation of students’ effective learning outcomes. In this study, we present an association between interpersonal conflict and positive learning and depicted the speaker’s intention and the hearer’s interpretation for cooperative and competitive player roles in light of game theory.

Index Terms—Computer-supported collaborative learning, flaming, insults, interpersonal conflict.

David N. Prata and Patrick Letouze are with Federal University of Tocantins, CO 77.001-009, Brazil (e-mail: ddnprata@uft.edu.br).
Stefano Cerri is with Université Montpellier, CO 34000, France (e-mail: cerri@lirmm.fr).
Evandro Costa is with the Federal University of Tocantins, Palmas, CO 77.001-019, Brazil (e-mail: ebc.academico@gmail.com).

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Cite: David N. Prata, Patrick Letouze, Stefano Cerri, and Evandro Costa, "A Game Approach to Assessing Learning Outcomes," International Journal of Information and Education Technology vol. 6, no. 2, pp. 137-142, 2016.

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (CiteScore 2022: 2.0), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • E-mail: ijiet@ejournal.net

 

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