doi: 10.7763/IJIET.2016.V6.755
A Preliminary Design of BatiKids: A Game-Based Learning to Support Children Learning the Process of Producing Traditional Batik in Museum Context
Abstract
This paper presents the preliminary design of BatiKids, a game-based learning that designed to support young children to learn producing batik within the museum context. The game is intended to install in the Museum Batik Pekalongan in Indonesia, as one of the research fields of the study. The game will give children the opportunity to learn each step of the traditional technique, but also eliminate the complex problem during the long process and tight sequences of producing a piece of batik. In addition, this game will be a playful tool for young children and offer them some batik ornaments and great variations of color and shade without being a master in the complicated blending of successive layers of color. The method used in designing the game is participatory design including interviews, paper prototyping and usability tests. Results from this study are used to improve the game and to suggest directions for future works in this study.
Keywords
- Batik
- children
- digital media
- game-based learning
- museum
- software
How to Cite
Hestiasari Rante, Heidi Schelhowe, and Michael Lund, "A Preliminary Design of BatiKids: A Game-Based Learning to Support Children Learning the Process of Producing Traditional Batik in Museum Context," International Journal of Information and Education Technology, vol. 6, no. 7, pp. 580-583, 2016. https://doi.org/10.7763/IJIET.2016.V6.755
Copyright & License
Copyright © 2016 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).