doi: 10.18178/ijiet.2017.7.3.862
Low-Cost and Effective Student-Orientation Mastery Learning Simulator for Programming Course
Abstract
The training method, one teacher teaches one student to solve his programming mistakes by using one computer, costs a little time. In this study, the low-cost and effective modeling, which the teacher integrates the common mistakes by students into the programming simulator, is presented. In programming course, the basic and common mistakes made by the students are first listed and then the teacher takes these mistakes as the course objective of mastery learning. For each course objective, the corresponding mistakes are randomly generated by the programming simulator. Hence, the students can generate the wrong source codes and then finish the exercises to fix all mistakes by themselves. The wrong source codes are quite different when the students perform the programming simulator. Therefore, the students need to realize the programming principle instead of memorize the answers. Experimental results show that the students indeed master to fix these mistakes which are corresponding to the objectives.
Keywords
- Programming simulator
- mastery learning
- randomly generate
- common mistakes
How to Cite
Hsin-Hsiung Huang, Juing-Huei Su, and Chyi-Shyong Lee, "Low-Cost and Effective Student-Orientation Mastery Learning Simulator for Programming Course," International Journal of Information and Education Technology, vol. 7, no. 3, pp. 179-183, 2017. https://doi.org/10.18178/ijiet.2017.7.3.862
Copyright & License
Copyright © 2017 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).