Abstract—The talking-head animation has potential in attracting students’ attention and as such, it can be used as an effective instructional tool in various learning conditions. However, its use could cause emotional disturbances and feelings of uneasiness among learners. Especially, if the design of the talking-head character is too realistic that resembles an actual human. Such condition is also known as the Uncanny Valley phenomenon. In this paper, a research conceptual framework on the role of talking-head animation with varying levels of realism and its effects on students’ emotions in learning will be addressed. In particular, the discussion will be grounded on the relevant theories and principles and also based on review of the relevant literature.
Index Terms—Emotion, pedagogical agent, realistic level, talking-head, uncanny valley.
Muhammad Ihsan Rokeman and Ahmad Zamzuri Mohamad Ali are with Faculty of Art, Computing and Creative Industry, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, Malaysia (e-mail: email@example.com, firstname.lastname@example.org). Mohd Khairulnizam Ramlie is with Faculty of Art and Design, Universiti Teknologi Mara, Perak Branch, Seri Iskandar campus, Malaysia (e-mail: email@example.com).
Cite:Muhammad Ihsan Rokeman, Ahmad Zamzuri Mohamad Ali, and Mohd Khairulnizam Ramlie, "Talking-Head, Realism Level and Emotions in Learning: A Conceptual Framework," International Journal of Information and Education Technology vol. 10, no. 8, pp. 585-589, 2020.Copyright © 2020 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).