Abstract—The Filipinos are current in lockdown that is to
prevent the spreading of COVID-19 in the country. In this
paper, we are focusing in determining the playtime and
satisfaction of Gen Z-ers which were born from 1997 onwards
who plays Mobile Legends: Bang Bang. In this paper, we utilize
the Structural Equation Modelling (SEM) and applying the
Self-Affirmation Theory (SAT) for the research framework of
this study. The researchers gathered 257 valid participants in
which most of them were high school and college students. We
will see in the result section the factor loadings of our model
wherein we found out that the impact of self-worth to playtime
has the largest patch coefficient. Surprisingly, we also found out
that there is no significant effect in the self-worth to satisfaction.
We also showed here that the model fits our data giving the
result of index is within the suggested values (GFI = 0.86, CFI =
0.92, AGFI = 0.82, TLI = 0.92, IFI = 0.93, RMSEA = 0.068,
CMIN/DF = 2.9).
Index Terms—COVID -19, Esports, mobile legends, Esports satisfaction.
Ryuichi T. Kishimoto and Yogi Tri Prasetyo are with the School of Industrial Engineering and Engineering Management, Mapúa University, Philippines (e-mail: firstname.lastname@example.org, email@example.com).
Satria Fadil Persada is with the Business Management Department, Institut Teknologi Sepuluh Nopember (ITS), Surabaya, Indonesia (e-mail: firstname.lastname@example.org).
A. A. N. Perwira Redi is with Bina Nusantara University, Jakarta, Indonesia (e-mail: email@example.com).
Cite: Ryuichi T. Kishimoto, Yogi Tri Prasetyo, Satria Fadil Persada, and A. A. N. Perwira Redi, "Filipino Generation Z on Mobile Legends during COVID-19: A Determination of Playtime and Satisfaction," International Journal of Information and Education Technology vol. 11, no. 8, pp. 381-386, 2021.Copyright © 2021 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).