International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
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IJIET 2025 Vol.15(12): 2707-2717
doi: 10.18178/ijiet.2025.15.12.2466

From Classroom to Industry: Enhancing Student Competencies through STEAM-Based Project-Based Learning in Fabrication and Manufacturing Technology

Bulkia Rahim1,* , Cici Andriani2 , Syaiful Islami3 , Jasman1 , Fiki Efendi1 , Junil Adri1

  • 1Department of Mechanical Engineering, Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia
  • 2Department Family Welfare Science, Faculty of Tourism and Hospitality, Universitas Negeri Padang, Padang, Indonesia
  • 3Department of Electrical Engineering, Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia

* Corresponding author

  • Manuscript receivedApril 8, 2025
  • revisedApril 29, 2025
  • acceptedJuly 9, 2025
  • publishedDecember 16, 2025

Abstract

The modern industry requires graduates who are not only theoretically competent but also possess technical skills, problem-solving talents, and job preparedness. However, a large gap still exists between classroom learning and industry requirements. This study examines the practicality and effectiveness of the Science, Technology, Engineering, Arts, and Mathematics (STEAM)-based Project-Based Learning (PjBL) approach for helping students improve their skills in fabrication and manufacturing technology and prepare for jobs in the industry. The study involved 64 students, 10 lecturers, and 10 industry practitioners in the Diploma III Mechanical Engineering Program at Universitas Negeri Padang, Indonesia. The research was conducted using the Research and Development (R&D) method based on the Borg and Gall model, which Puslitjaknov simplified into six stages: data collection, planning, initial product development, preliminary field testing, product revision, and main field testing. The data analysis prioritized practicality, efficacy, and industry preparedness. The STEAM-PjBL approach dramatically improved students’ technical competencies, capacity for problem solving, design innovation, communication, teamwork, and project management skills—all of which are important in the manufacturing industry. The pretest findings revealed no significant difference between the control and experimental groups (p-value = 0.91), indicating equivalent starting positions. However, the posttest results showed a substantial improvement in the experimental group (p-value = 0.00), indicating that the model successfully enhanced learning outcomes. Thus, including STEAM-PjBL in the curriculum is a viable method for closing the gap between higher education and industry demands.

Keywords

  • Science
  • Technology
  • Engineering
  • Arts
  • and Mathematics (STEAM)
  • Project-Based Learning (PjBL)
  • competencies
  • fabrication and manufacturing technology
  • technical education
IJIET-V15N12-2466

How to Cite

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Bulkia Rahim, Cici Andriani, Syaiful Islami, Jasman, Fiki Efendi, and Junil Adri, "From Classroom to Industry: Enhancing Student Competencies through STEAM-Based Project-Based Learning in Fabrication and Manufacturing Technology," International Journal of Information and Education Technology, vol. 15, no. 12, pp. 2707-2717, 2025. https://doi.org/10.18178/ijiet.2025.15.12.2466

Copyright & License

Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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