International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.2
CiteScore

IJIET 2025 Vol.15(12): 2781-2788
doi: 10.18178/ijiet.2025.15.12.2472

Game-Q: Gamification to Inform Code Quality in an Assessment Submission System

Oscar Karnalim, Rossevine A. Nathasya*, Sendy F. Sujadi, Wenny F. Senjaya, and Erico D. Handoyo
Faculty of Smart Technology and Engineering, Maranatha Christian University, Bandung, Indonesia
Email: oscar.karnalim@it.maranatha.edu (O.K.); rossevine.an@it.maranatha.edu (R.A.N.); sendy.fs@it.maranatha.edu (S.F.S); wenny.fs@it.maranatha.edu (W.F.S.); erico.dh@it.maranatha.edu (E.D.H.)
*Corresponding author

Manuscript received March 20, 2025; revised May 15, 2025; accepted July 8, 2025; published December 19, 2025

Abstract—Although code quality is important in industry, it is often overlooked in academia. Several tools have been developed to help students learn the material. However, most of them are not focused on student engagement. We present Game-Q, a gamification tool that integrates code quality assessment into an assessment submission system. After each submission, students will be informed about code quality issues identified in their own work. They can get more game points by submitting high-quality codes or collecting badges (either self-progress or competition). The top ten students with the highest game points will be shown on the leaderboard. Game-Q was evaluated over one year (2023), involving 228 undergraduate students enrolled in Informatics Engineering and Information Systems. They were enrolled in seven programming courses. According to our observations via post-course surveys, we found that Game-Q appears to have a positive effect on students’ motivation and their awareness of our standards for code quality.

Keywords—gamification, code quality, programming, engineering education


[PDF]

Cite: Oscar Karnalim, Rossevine A. Nathasya, Sendy F. Sujadi, Wenny F. Senjaya, and Erico D. Handoyo, "Game-Q: Gamification to Inform Code Quality in an Assessment Submission System," International Journal of Information and Education Technology, vol. 15, no. 12, pp. 2781-2788, 2025.


Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

Article Metrics in Dimensions

Menu