International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

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IJIET 2026 Vol.16(4): 1054-1067
doi: 10.18178/ijiet.2026.16.4.2575

Development and Validation of a Mixed-Reality System to Enhance Student Engagement and Learning in Secondary Chemistry

Albertson D. Amante1,2,*, Bryan John A. Magoling3,4, John Paul B. Heje2, Louie L. Villaverde1,5, Matthew L. Mendoza2, Lee Robert P. Velasquez2, and Joash Samuel D. David2
1. Department of Electronics and Communication Engineering, College of Engineering, Batangas State University, The National Engineering University-Alangilan, Alangilan, Batangas, Philippines
2. STEER Hub, Batangas State University, The National Engineering University-Alangilan, Alangilan, Batangas, Philippines
3. College of Arts and Sciences, Batangas State University, The National Engineering University-Pablo Borbon, Rizal Avenue Extension, Batangas, Philippines
4. Material Testing and Calibration Center, STEER Hub, Batangas State University, The National Engineering University-Alangilan, Alangilan, Batangas, Philippines
5. Manufacturing Research Center, STEER Hub, Batangas State University, The National Engineering University-Alangilan, Alangilan, Batangas, Philippines
Email: albertsonamante@g.batstate-u.edu.ph (A.D.A); bryanjohn.magoling@g.batstate-u.edu.ph (B.J.A.M.); johnpaul.heje@g.batstate-u.edu.ph (J.P.B.H); louie.villaverde@g.batstate-u.edu.ph (L.L.V.); matthew.mendoza@g.batstate-u.edu.ph (M.L.M.); leerobert.velazquez@g.batstate-u.edu.ph (L.R.P.V.); joashsamuel.david@g.batstate-u.edu.ph (J.S.D.D.)
*Corresponding author

Manuscript received August 4, 2025; revised August 15, 2025; accepted November 19, 2025; published April 15, 2026

Abstract—This study developed and validated a web-based Mixed Reality (MR) system to enhance chemistry learning in schools with limited laboratory resources. Developed using WebXR and the Three.js JavaScript Library, the system delivers immersive, browser-based simulations of distillation and filtration laboratory experiments compatible with the Meta Quest 3 headset. Grade 10 students and six chemistry teachers from an integrated high school in the Philippines evaluated the system’s usability, engagement, and instructional effectiveness through surveys and pre- and post-test comparisons. Results indicated a significant increase in students’ conceptual understanding, with post-test scores rising from 89.33 to 94.67 (t(44) = 2.737, p = 0.008919). Students reported high engagement (mean = 3.71 for interaction enjoyment; 3.56 for learning excitement), while teachers rated usability and engagement at 3.83 and 4.00, respectively. These outcomes confirm that the Mixed Reality (MR) system fosters active and experiential learning while reducing reliance on physical laboratories, underscoring MR’s potential to make chemistry education more accessible and pedagogically effective in resource-constrained settings.

Keywords—Mixed Reality (MR), chemistry education, virtual laboratory, student engagement, learning outcomes


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Cite: Albertson D. Amante, Bryan John A. Magoling, John Paul B. Heje, Louie L. Villaverde, Matthew L. Mendoza, Lee Robert P. Velasquez, and Joash Samuel D. David, "Development and Validation of a Mixed-Reality System to Enhance Student Engagement and Learning in Secondary Chemistry," International Journal of Information and Education Technology, vol. 16, no. 4, pp. 1054-1067, 2026.


Copyright © 2026 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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